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Blender Network Rendering |
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Published by David Marshman
Click here for more information about this publisher...
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Date Posted: |
January 11th, 2001
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Last Updated: |
February 22nd, 2001
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License: |
Mozilla Public License |
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Downloads: |
1,577 total; 2 recently |
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Page Views: |
15,962 total |
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User Rating: |
awaiting 10 votes |
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About Blender Network Rendering:
This is the BeOS binary package release for the open source Blender Network Rendering project. The goal is to speed up the animation rendering process by distributing scenes over multiple rendering machines. The render daemon is being developed both by volunteers and NaN. Note that this is a work-in-progress.
Detailed Information This is the BeOS binary release for the Blender Network Rendering project.
Currently, this port (and the entire project) is still very much in the development phase, and the binaries are not yet fully functional.
The project is open source and controlled by the blender team. The Blender project leader is Hans Lambermont, (hans@blender.nl)
I have volunteered to help with the NSPR and renderd binaries for the BeOS platform.
Please visit the official Network Rendering site here. It contains links to pre-built NSPR libraries, and full building instructions.
There is also a discussion forum here.
You are encouraged to modify/improve/change the source code, and send updates/patches to Hans.
Some gory technical details
The renderd and broker are both written in C and are multi-threaded.
They interface with each other and the outside world via sockets. stdout / stderr are used for debugging info.
The networking protocol is ascii based and connection-oriented.
The platform independent networking, multithreading, etc. library is NSPR (see Mozilla).
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Latest Version |
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Details about this version:
Version 0.41
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Intel Version - requires R5 (145 KB) |
948 downloads |
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[rating: 10] |
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Source Code - requires R5 (33 KB) |
381 downloads |
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[rating: 10] |
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