MMORPG Engine is a free, open-source engine primarily useful for online RPGs.
I've decided to unveil an open-source application that I spent a lot of time on, but never got the recognition it deserved, IMHO.This application is an MMORPG engine. Right now, it's at what I would consider alpha status. It implements some very basic features -- connecting to a central server, chatting (though only "globally"), and movement (with a very, very silly way of doing collision detection). Obviously, it needs a couple more things to be considered a serious MMORPG engine, namely multiple map support, battles, and a better chat system.
It is with this intention that I have open-sourced MMORPG Engine. I am hoping that by doing so, I can help create a free MMORPG for BeOS (and all other platforms which support Allegro and Libnet), bringing at least one more serious application to this operating system.
It's quite easy to build MMORPG Engine. Simply download the BeOS Developer Tools, set up Allegro, Libnet, & Allegrogg (tell the config file to build as a static library for Linux and manually copy the library and header to the proper directories in /boot/develop), and execute the compile scripts.