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Published by YellowBites
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Date Posted: |
August 31st, 2004
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Last Updated: |
May 12th, 2005
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License: |
BSD/MIT |
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Downloads: |
674 total; 1 recently |
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Page Views: |
9,723 total |
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User Rating: |
awaiting 10 votes |
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About Anti-Grain Geometry:
A fully featured 2D rendering engine in C++ by Maxim Shemanarev.
AGG offers many classes and huge flexibility to combine them in order to do some awesome stuff in 2D. This is a BeOS port of the examples that demonstrate the capabilities of the library. Please read the included Readme!
This library is of production quality!
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Latest Version |
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Details about this version:
Changes from 2.2 to 2.3
- Some new examples are included, even a free hand line smoothing demo.
- The core library has gotten support for more than 8 bits per channel color spaces, like 10 and 16 bpc spaces.
- Support for image resampling has been added. This means that scaled down images look a lot smoother. This works even with non-uniform transformations, like the perspective one. There is an impressive demo showing that.
- Support for arbitrary blending modes was added, all blending modes defined by SVG are included.
- More I have forgotten - see news on www.antigrain.com for all the details.
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Intel Version - requires R5 (5.08 MB) |
311 downloads |
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[rating: 10] |
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www.yellowbites.com (Germany) |
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