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Simutrans
version 111-1
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 Published by Kanten
   Click here for more information about this publisher...
 Date Posted:   June 1st, 2006
 Last Updated:   February 8th, 2012
 License: See Below
 Downloads: 2,280 total; 565 recently
 Page Views: 41,656 total
 User Rating: awaiting 10 votes Give this application a rating
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About Simutrans:
Simutrans is a transport and economic simulation game. Simutrans has not yet reached production state, but it is quite possible to build big transport networks between the industries and cities.

The player can create bus and rail connections and transport passengers, mail and goods in and between cities and industries. Even passenger ferries and oil tankers are included in the game. Goods are produced by industries from raw materials, sometimes over many steps of intermediate products. I.e. coal and iron ore are needed to produce steel in a steel mill. Oil may be transformed to plastics in a refinery. Plastics and steel are used to build cars by the car industry. Finally the cars are sold in the cities. Now they need gas to run, which also will be produced at the refinery.

All goods need to be transported. This is the players task. Transport the goods and let the industry live up. But be careful not to destroy your environments.
Latest
version 111-1 - Artistic License 
   
Details about this version:
Release of 111.1 (r5115 on 23-Jan-2012):
FIX: owner of way gates were accidently rotated
ADD: speedbonus speed limited by way speedlimits and achievable convoi max speed
ADD: record also walked pax
FIX: CJK description of houses correctly breaking
ADD: configure modes of transport for AIs
FIX: better tree offsets on tiles, should give less errors with trees on roads, in water etc
ADD: read (when with addon loadin) also ~/Simutrans/pakxyz/config.simuconf.tab
ADD: (falconne) hide only objects around cursor
ADD: (falconne) hide factories and goods currently not on the map
FIX: several bugs with airplanes and reservation
ADD: cities build bridges over rivers
FIX: clip buildings to not shine through bridges
ADD: (falconne) filter vehicles in depots according to their freight
FIX: pedestrians on crossings were considered cars after leading
FIX: endless loop when fast forward and zooming out too much
CHG: using old display routines for zoom out to speed up display
CHG: cities will now grow gradually in time and size during creation, startinf with 32 citiciens in the first townhall year
CHG: minimap now really isometric
ADD: allow elevated ways over water with depth = 1
FIX: load savegames even if factory pak is missing
CHG: pak addons now in folder addons, to have same structure in protable and normal installation
ADD: warn about missing pak files after loading a game
ADD: logging of speedbonus speed in line window


 
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Recent Talkback comments:
  • Outstanding game... - salva
  • Weird start behaviour - Das Jott
  • start script - kraton.

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