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Simutrans
version 102.0
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 Published by Kanten
   Click here for more information about this publisher...
 Date Posted:   June 1st, 2006
 Last Updated:   March 26th, 2009
 License: See Below
 Downloads: 1,872 total; 157 recently
 Page Views: 32,721 total
 User Rating: awaiting 10 votes Give this application a rating
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About Simutrans:
Simutrans is a transport and economic simulation game. Simutrans has not yet reached production state, but it is quite possible to build big transport networks between the industries and cities.

The player can create bus and rail connections and transport passengers, mail and goods in and between cities and industries. Even passenger ferries and oil tankers are included in the game. Goods are produced by industries from raw materials, sometimes over many steps of intermediate products. I.e. coal and iron ore are needed to produce steel in a steel mill. Oil may be transformed to plastics in a refinery. Plastics and steel are used to build cars by the car industry. Finally the cars are sold in the cities. Now they need gas to run, which also will be produced at the refinery.

All goods need to be transported. This is the players task. Transport the goods and let the industry live up. But be careful not to destroy your environments.

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In order to start the Game, please check if you have the following Libraries in /boot/beos/system/lib/

- libz.so
- liballeg.so
- libSDL.so

if not, copy them from the Zip Package from the Folder /simutrans/LIBS/ to /boot/beos/system/lib/

Start the Game:
Open a Termial and 'cd' into the 'simutrans-Folder'
Run the Game by typing 'simutrans'
Have FUN !!!!!
------------------------------------------------------------
Simutrans (stable)
version 102.0 - Artistic License 
   
Variation description:
This is the latest stable Release of Simutrans !

Details about this version:
Release of 102.0 (r2366)

5-Mar-2009:
FIX: connect stops again to public player
FIX: marker had invalid position after loading a game => crash when adding new marker
FIX: again income messages even with very many convois
ADD: &#; for direkt character input (but no unicode yet) to help files "HTML" ( happy face,  unhappy face)
ADD: (z9999) capacity of a stop shown in tooltip
ADD: (z9999) halt can have different storage capabilities for different good types (seperate_halt_capacities=1 in simuconf.tab)
ADD: if pay_for_total_distance=1 in simuconf.tab, price is calculated for the distance you got nearer to destination
ADD: (isidoro) jump to line window from halt_details
FIX: mark deleted trees dirty when building roads
CHANGE: message window now obeys also Simutrans UI (array/rightclick for goto on map, leftclik on text to show again)
CHANGE: inactive tabs nor greyed out
ADD: goto line also in convoi info window
CHANGE: (z9999) finally useful marker with a simutrans consistent gui
ADD: (gerw mostly) river are now created during map creation, new options in simuconf.tab
ADD: no vehicle/cash sounds during fast forward
ADD: (gerw/prissi) powerline remover
FIX: lines always got id 1 => saving was not sucessful!
CHANGE: language specific divider for amout possible (like million for most) using LARGE_NUMBER_STRING and LARGE_NUMBER_VALUE
CHANGE: start at any month you like (parameter starting_month in simuconf.tab)
FIX: fences and slopes in most suituations now without graphic errors (some are currently unavoidable)
ADD: (z9999) new sort option for good list by category
FIX: (mostly Dwachs) way graphic for way in tunnel now matches speed and maintenance fixed
ADD: avoid overcroded stops (experimental, avoid_overcrowding=1 in simucon.tab)

 
Intel Version   (6.47 MB) 86 downloads
 
 
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Recent Talkback comments:
  • Outstanding game... - salva
  • Weird start behaviour - Das Jott
  • start script - kraton.

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