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| Version 0.9.2 |
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License: Freeware
Updated: April 9, 2002
Source: Source Will Be Available Later
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Version 0.9.2 (Apr 9, 2002)
-fixed the big bad crashing/display bug. If you dragged cards to the homecells instead of just double clicking them, the game would get all messed up. (thanks to Oliver Siebenmarck who tracked this one down)
-fixed a small memory leak. (thanks to Axel Dörfler)
Version 0.9.0 (Apr 4, 2002)
-rewrote alot of the internals, code that takes a long time to execute (ie animations) now executes in it's own thread so as not to block the message handling thread.
-drop shadows are back (when you drag cards)
-fixed error which caused game to incorrectly identify if a game was over.
-Slightly improved statistics. It now saves statistics and current game when you exit so you can resume where you left off when you run it again. Also keeps track of wining/losing streak.
-Changed animation routine. Speed of animation accelerates if you move a bunch of cards at once.
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Intel Version (72 KB) |
4,145 downloads |
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| Version 0.9.0 |
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License: Freeware
Updated: April 4, 2002
Source: Source Will Be Available Later
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Freecell 0.9.0
I'm attempting to get rid of the bugs, so PLEASE send in your bug reports. The more reports I get, the easier it is to fix them. If Freecell crashes consistently on your computer and you are willing to help beta test, let me know. I'm always glad to get feedback, so if you've got some ideas for the game, let me know that too.
-Scott
Send bug reports and comments to "yodersb@annapolis.net"
Version 0.9.0 (Apr 4, 2002)
-rewrote alot of the internals, code that takes a long time to execute (ie animations) now executes in it's own thread so as not to block the message handling thread.
-drop shadows are back (when you drag cards)
-fixed error which caused game to incorrectly identify if a game was over.
-Slightly improved statistics. It now saves statistics and current game when you exit so you can resume where you left off when you run it again. Also keeps track of wining/losing streak.
-Changed animation routine. Speed of animation accelerates if you move a bunch of cards at once.
Version 0.8 (Feb 28, 2002)
-when you drag cards they now appear slightly transparent while they are being dragged. I would like some feedback on this, is this better than the drop shadow I had before?
-attempted to fix random crashes noticed by a few people.
-It now keeps basic statistics, but it doesn't save them between sessions. more is planned for this.
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Intel Version (71 KB) |
239 downloads |
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| Version 0.8 |
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License: Freeware
Updated: February 28, 2002
Source: Source Will Be Available Later
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Freecell 0.8
I'm attempting to get rid of the bugs, so PLEASE send in your bug reports. The more reports I get, the easier it is to fix them. I'm always glad to get feedback, so if you've got some ideas for the game, let me know.
-Scott
Send bug reports and comments to "yodersb@annapolis.net"
Version 0.8 (Feb 28, 2002)
-when you drag cards they now appear slightly transparent while they are being dragged. I would like some feedback on this, is this better than the drop shadow I had before?
-attempted to fix random crashes noticed by a few people.
-It now keeps basic statistics, but it doesn't save them between sessions. more is planned for this.
Version 0.7 (Feb 19, 2002)
-if you right-click on burried cards, the card will fade in so you can see what card it is. Try it, it's really cool.
-simplified the way a new game is started.
-sped up the animations.
-fixed a bug that caused cards to wander off to never-never land on very rare occasions.
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Intel Version - requires R5 (66 KB) |
375 downloads |
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| Version 0.7 |
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License: Freeware
Updated: February 19, 2002
Source: Source Will Be Available Later
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Version 0.7 (Feb 19, 2002)
-if you right-click on burried cards, the card will fade in so you can see what card it is. Try it, it's really cool.
-simplified the way a new game is started.
-sped up the animations.
-fixed a bug that caused cards to wander off to never-never land on very rare occasions.
Version 0.65
-fixed the way it moves large stacks of cards, it was all screwy before. Didn't even work sometimes.
Version 0.6
-fixed bug that wouldn't allow cards to be dragged to the homecells.
-now allows you to drag very large stacks of cards (as long as it's really possible)
-"New Game" dialog allows you to choose a numbered game (compatible with Windows freecell, thanks to Mike Janger) between 0 and 32765. Also there is now a seperate menu item for dealing a random game.
Version 0.5
-Initial public release.
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Intel Version - requires R5 (57 KB) |
279 downloads |
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| Version 0.65 beta |
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License: Freeware
Updated: February 13, 2002
Source: Source Will Be Available Later
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Version 0.65
-fixed the way it moves large stacks of cards, it was all screwy before. Didn't even work sometimes.
Version 0.6
-fixed bug that wouldn't allow cards to be dragged to the homecells.
-now allows you to drag very large stacks of cards (as long as it's really possible)
-"New Game" dialog allows you to choose a numbered game (compatible with Windows freecell, thanks to Mike Janger) between 0 and 32765. Also there is now a seperate menu item for dealing a random game.
Version 0.5
-Initial public release.
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Intel Version - requires R5 (57 KB) |
255 downloads |
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| Version 0.6 beta |
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License: Freeware
Updated: February 13, 2002
Source: Source Will Be Available Later
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Version 0.5
-Initial public release.
Version 0.6
-fixed bug that wouldn't allow cards to be dragged to the homecells.
-now allows you to drag very large stacks of cards (as long as it's really possible)
-"New Game" dialog allows you to choose a numbered game (compatible with Windows freecell, thanks to Mike Janger) between 0 and 32765. Also there is now a seperate menu item for dealing a random game.
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Intel Version - requires R5 (57 KB) |
55 downloads |
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| Version 0.5 beta |
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License: Freeware
Updated: February 5, 2002
Source: Source Will Be Available Later
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(no information provided)
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Intel Version - requires R5 (53 KB) |
798 downloads |
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