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Airstrike
Version History
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Version 1 pre 6
 License:   GPL
 Updated:   March 13, 2003
 Source:   Source Available
Cleanups and fixes everywhere.

Modified smoke.pov a little to start slight larger than a small dot. This looks better with the cannon etc.

Merged with Eero Tamminen. Bonus and wind stuff are among the new features. The bird type is also a creation of Eero. Nice! Initial particle engine support also by Eero Tamminen.

Animations now know of their first frame, which simplifies coding in some instances. Looping is now the default behaviour at the end of an animation.

(Partial) Support for larger levels added.

Implemented the cannon model, but there is no good ball. (Easy to fix)

New aerodynamic model, hopefully good enough. Tried to do freely rotating bodies, but not stable enough yet.

Added in game frame timing statistics. The standard deviation over 32 frames is displayed to judge the quality. This should be as small as possible. Target frame time is 30 ms.

Reworked main Makefile to be more compact and general. There is now only a single Makefile for all C source, and dependencies are handled automatically.

Intel Version - requires R5   (2.3 MB) 1,981 downloads
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