 |
 |
| Latest release: |
 |
 |
| |
Latest (testing) release is made from testing release sourcecode, and may be unstable (although it's always tested, and rarely contains bugs making game unplayable).
To play multiplayer games with testing release join Wesnoth's server at: devsrv.wesnoth.org
| Version 0.8.5 |
 |
 |
License: GPL
Updated: October 6, 2004
Source: Source Available
|
 |
 |
For changes read official changelog: http://changelog.wesnoth.org
Compiled from official sources with applied patch (available here). Compiled with gcc 3.4.1 and linked with binutils 2.15.
md5sum: e96a693ba3e0d64c7d569a832474098b
WARNING! You need latest LibPak to play this game.
|
|
|
Intel Version - requires R5 (35.07 MB) |
564 downloads |
|
 |
 |
|
|
 |
 |
| Version 0.8.4 |
 |
 |
License: GPL
Updated: September 13, 2004
Source: Source Available
|
 |
 |
For changes read official changelog: http://changelog.wesnoth.org
Compiled from official sources with applied patch (available here). Compiled with gcc 3.4.1 and linked with binutils 2.15.
md5sum: d62ad0a0d1f9cf87acb78592d5d073c6
WARNING! You need latest LibPak to play game.
|
|
|
Intel Version - requires R5 (32.49 MB) |
70 downloads |
|
 |
 |
|
|
 |
 |
| Version 0.8.2 |
 |
 |
License: GPL
Updated: August 15, 2004
Source: Source Available
|
 |
 |
For changes read official changelog: http://changelog.wesnoth.org
Compiled from official sources with applied patch (available here). Compiled with gcc 3.4.1.
md5sum: 06039c32643b9018bce1af05c383c539
WARNING! You need latest LibPak to play game.
|
|
|
Intel Version - requires R5 (27.13 MB) |
85 downloads |
|
 |
 |
|
|
 |
 |
| Version 0.8.1 |
 |
 |
License: GPL
Updated: August 4, 2004
Source: Source Available
|
 |
 |
For changes read official changelog: http://changelog.wesnoth.org
Compiled from official sources with applied patch (available here). Compiled with gcc 3.4.1.
WARNING! You need latest LibPak to play game.
|
Note: There are no downloads available for this version.
|
 |
| Version 0.7.10 |
 |
 |
License: GPL
Updated: June 22, 2004
Source: Source Available
|
 |
 |
For changes read official changelog: http://changelog.wesnoth.org
Compiled from official sources with applied patch (available here). I also used textbox.cpp from CVS which implements pasting from clipboard (0.7.10 implements only copying to clipboard). Compiled with gcc 3.4.
WARNING! You need latest LibPak to play game.
|
Note: There are no downloads available for this version.
|
 |
| Version 0.7.9 |
 |
 |
License: GPL
Updated: June 12, 2004
Source: Source Available
|
 |
 |
For changes read official changelog: http://changelog.wesnoth.org
Compiled from official sources with small change to support BeOS native settings directory. This build was compiled with highly experimental build of gcc3.4. Please report how (if at all ;) it works.
WARNING! You need latest LibPak to play game.
|
Note: There are no downloads available for this version.
|
 |
| Version 0.7.8 |
 |
 |
License: GPL
Updated: May 31, 2004
Source: Source Available
|
 |
 |
For changes read official changelog: http://changelog.wesnoth.org
Compiled from official sources with applied patch (available here), contains latest fix from CVS preventing crash on random map generator.
WARNING! You need latest LibPak to play game.
|
Note: There are no downloads available for this version.
|
 |
| Version 0.7.5 |
 |
 |
License: GPL
Updated: April 25, 2004
Source: Source Available
|
 |
 |
Note: There are no downloads available for this version.
|
 |
| Version 0.7.3 |
 |
 |
License: GPL
Updated: April 18, 2004
Source: Source Available
|
 |
 |
For changes read official changelog: http://changelog.wesnoth.org
Compiled from official sources with applied patch (available here).
WARNING! You need latest LibPak to play game.
This release also contains "default" settings file, which may help to run game properly. THX to Fabiano Moya for report and help with finding solution.
|
Note: There are no downloads available for this version.
|
 |
| Version 0.6.99.4 |
 |
 |
License: GPL
Updated: February 25, 2004
Source: Source Available
|
 |
 |
Changelog (since 0.4 release!) is too long to put here, on BeBits :)
If You want to know exact changes made read official changelog on http://changelog.wesnoth.org/.
BeOS version contains additional code to make Wesnoth save settings and games in user settings directory (by default: /boot/home/config/settings/wesnoth).
If You want to compile game by Yourself read here.
WARNING! You need latest LibPak or at least patched SDL_net to play Wesnoth multpilayer!
PS: THX edge for moving Wesnoth account on BeBits to me :)
|
Note: There are no downloads available for this version.
|
 |
|
 |
| Patch: |
 |
 |
| |
Patch.
| Version 0.7 |
 |
 |
License: GPL
Updated: March 22, 2004
Source: Source Available
|
 |
 |
Patch Wesnoth 0.7 to 0.7-fixed.
If You don't want to download huge package of 0.7 again, just download this small package which will (well... it should :) fix already installed Wesnoth.
|
Note: There are no downloads available for this version.
|
 |
|
 |
| Stable release: |
 |
 |
| |
Stable release.
| Version 0.8 |
 |
 |
License: GPL
Updated: July 3, 2004
Source: Source Available
|
 |
 |
|
|
|
Intel Version - requires R5 (24.11 MB) |
323 downloads |
|
 |
 |
|
|
 |
 |
| Version 0.7-fixed |
 |
 |
License: GPL
Updated: March 22, 2004
Source: Source Available
|
 |
 |
For changes read official changelog: http://changelog.wesnoth.org
Compiled from official sources with applied patch (available here).
WARNING! You need latest LibPak to play game.
Fixed (hopefully :). THX to markh for letting me know about crash.
|
Note: There are no downloads available for this version.
|
 |
| Version 0.7 |
 |
 |
License: GPL
Updated: March 20, 2004
Source: Source Available
|
 |
 |
Note: There are no downloads available for this version.
|
 |
| Version 0.4 |
 |
 |
License: GPL
Updated: September 7, 2003
Source: Source Available
|
 |
 |
0.4:
Fixes;
-Fixed a bug with unit description images being messed up if you zoom in
-Fixed time to load a game
-Fixed missiles up to point in the correct direction
-Fixed naming of Shallow Water and Deep Water (used to be 'ocean' and 'coast' and not internationalized properly)
-Removed bug where a dialog could overwrite part of the sidebar on the right
-Now you have to 'kill' Li'sar in scenario 6 before she'll surrender
-Added more cleaning in Makefile
New Features;
-Use new dynamically generated buttons based
-Use anti-aliased fonts
-Addition of a multi-player mode that allows hot seat multiplayer games to be played
-Added button 'n' which takes you to the 'next' unmoved unit. You can cycle through all your unmoved units by pressing 'n' repeatedly
-Added 'preferences' item in options menu. The one preference at the moment is to be able to toggle between windowed and full-screen from within the game
-Changed rectangle on the map of Wesnoth to cross
-Completed scenario 9
-Added gryphon rider unit and put them in scenario 9
-Added resistance tables and terrain movement and defense tables to 'unit description'
-Added unit descriptions to many more units
-When a unit is recruited, it now fades in
AI;
-AI leaders will now attack you if you move next to them
-The ai now targets units that are close to advancing more, and tries to protect and advance its own units better
Game-balance;
-Mage's attack changed to 8-2
-Human fencer unit added
-Wraith's damage taken up from 7 to 8
-Changed movement of red mage, arch mage, and great mage from 7 to 6. With teleporting, 7 movement is too powerful. May even reduce to 5 later.
|
|
|
Intel Version - requires R5 (4.53 MB) |
246 downloads |
|
 |
 |
|
|
 |
 |
| Version 0.3.4 |
 |
 |
License: GPL
Updated: August 15, 2003
Source: Source Available
|
 |
 |
0.3.4;
-Initial BeOS Release
-Compiled for pentium/x86
|
|
|
Intel Version - requires R5 (4.55 MB) |
130 downloads |
|
 |
 |
|
|
 |
 |
|
 |
|
|
|