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| d2pack109-0.6: |
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d2pack109-0.6 for Diablo 2 1.09d or older game servers.
This older version is only needed for Diablo 2 1.09d or older game servers. This is provided for people who still run the older servers. This includes d2cs, d2dbs and the required config files only, a full PvPGN release is still needed to setup a game server.
BONE networking stack is required for R5. Dano and Zeta should work fine.
| d2pack109-0.6 |
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License: GPL
Updated: October 1, 2005
Source: Source Available
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D2Pack 1.09
-------------
PvPGN is a BNETD mod which aims to provide support for all Blizzard
clients (thus it supports all BNETD supported clients plus the most recent
ones).
This release only includes d2cs/d2dbs as needed to host a Diablo II 1.09
closed realm. It only supports d2gs 1.09d. This package NEEDS a "bnetd" server
configured to work (for example use a "bnetd" from a PvPGN release).
The list of supported clients and their minimum verion required is:
- Diablo 2 v1.09
- Diablo 2 LOD v1.09
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Intel Version - requires R5 (465 KB) |
3,149 downloads |
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| d2pack109-0.6 |
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License: GPL
Updated: February 16, 2004
Source: Source Available
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(no information provided)
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Intel Version - requires R5 (2 MB) |
880 downloads |
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| Development Release: |
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Latest development release
| Version 1.7.8 |
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License: GPL
Updated: August 22, 2005
Source: Source Available
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ChangeLog for 1.7.8 (since 1.7.7)
=======================================
[D2CS/D2DBS]
-- usage of the new conf API
[SQL]
-- fixed a bug where case sensitive string lookup SQL backends whould not
see old accounts when searched with different case; this is a major problem
and if you are running any non-MySQL SQL backend you MUST upgrade; make sure
you read UPDATE too as it contains very important information for this bugfix
[WOL]
-- initial support (HURRAY!!); almost complete Tiberian Sun (TA) support,
basic Red Alert 2 (RA2) and Yuri's Revenge (YR) support
[DRTL]
-- fixed problem with joining games of level 50 characters
[BNPCAP]
-- 64 bit arch compatibility changes
[BNCHAT]
-- added --arch parameter to specify architecture
-- added --lang parameter to specify "gamelang" field of COUNTRYINFO packet
[MISC]
-- changed that if "servaddrs" option in bnetd.conf is commented server
should not listen on bnet addresses (now that we have WOL b.net is not a
priority anymore)
-- optimized some "compat" codes
-- updated more places where people get directed to IRC with the other
support channels (should reduce the "n00b" infestation that PvPGN
IRC suffers of)
-- added versioncheck for D2 LOD 1.11 and D2 classic 1.11
-- updated versioncheck with latest client versions (War3 1.18a, SC/BW 1.13
and 1.13b)
-- updated bnmaps.conf with latest maps used on b.net
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Intel Version - requires R5 (3 MB) |
2,009 downloads |
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| Version 1.7.5-dev |
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License: GPL
Updated: March 18, 2005
Source: Source Available
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Changelog for 1.7.5 (since 1.7.4)
===================================
[BNCHAT]
-- fixed win32 specific problem (can't read while writing)
[D2CS]
-- reduce enforced maxchar value down to 18 (fixing possible
problems when having many chars with long charnames)
[WAR3]
-- wins required for specific chat icons now also configurable
via anongame_infos.conf (previously only affected profile icons)
-- discard games with no winners at all
[SC/BW/W2BNE]
-- fixed parsing of ladder_games option in bnetd.conf
Changelog for 1.7.4 (since 1.7.3)
===================================
[SC/BW/W2BNE]
-- write a message to creators/joiners of ladder games of alternative types
(those specified with "ladder_games" in bnetd.conf)
-- adder "ladder_prefix" to allow only matching game names to be counted as
ladder games for the alternative ladder game types
-- fixed ELO calculation for top-vs-bottom team ladder games
[D2DBS]
-- changed codes to use the common network API for send/recv on sockets and
error checking thus hopefully fixing bugs of not ignoring properly some errors
[BNETD]
-- made difficulty of a closed D2 game known to bnetd
-- various clan related bugfixes
-- enforced max password length (was creating problems in some cases with
very long passwords)
[MISC]
-- lots of optimizations (lowers CPU footprint)
-- improved win32 winsock error reporting
-- fixed many clan code related crashes
-- optimized plain file account loading
Changelog for 1.7.3 (since 1.7.2)
===================================
[D2CS/D2DBS]
-- fixed problem with d2cs and d2dbs not exiting when exit signal is
received and exit_time has expired
[FDWATCH]
-- fixed a bug which created problems with some backends because of reused sockets
not being cleaned properly
[STAR/SEXP/W2BN]
-- fixed problem with topvbot "team game"-results being discarded
-- fixed possible overflow with malformed gamereport packets
[D2DV/D2XP]
-- added workarround for D2 classic client side bug
(open bnet games being listed as closed bnet games)
[MISC]
-- made topics.conf being reloaded on SIGHUP
-- made '/games all' display clienttag of a game
-- fixed problem with language specific channels with limited user count
Changelog for 1.7.2 (since 1.7.1)
===================================
[WIN32 GUI]
-- fixed problem with running d2cs & d2dbs as services (gui versions)
[D2CS]
-- The backup copy of the charsave file and charinfo file are now deleted
when client deletes one of thier charactars
[MISC]
-- fixed problem with language specific channels
-- added UNIX build configure options to disable bnetd/d2cs/d2dbs builds
-- added "sync_on_logoff" bnetd.conf directive to enable saving of account
data on user's logoff
-- fixed crash with short/broken cdb user files
-- fixed trying to load invalid usernames (like "")
ChangeLog for 1.7.1 (since 1.7.0)
===================================
[FDWATCH]
-- redesigned and rewritten most of the fdwatch codes (the new codes are now
called fdwatch2) to better support OS which have sparse values for sockets
(ex. this should help busy WIN32 systems)
[STAR/SEXP/W2BN]
-- fixed problem with topvbot game-results being discarded
[DEV-C++]
-- fixed compilation problems
[D2XP/D2DV]
-- added "Diablo II Level 100 Workaround" for mods with a max level
greater than 99. Option in d2dbs.conf to activate.
ChangeLog for 1.7.0 (since 1.6.2)
===================================
[D2CS]
-- made ordering of chars on char-selection screen configurable
-- fixed "d2cs not trying to reconnect" issue
-- made sure maxchar limit for an account is enforced
-- added WIN32 GUI feature
[D2DBS]
-- fixed "deleted a ladder char and created one with the same name
breaks the ladder" problem. If your ladder is broken, delete it.
If your players want their chars to stay in ladder they shouldn't
delete them cause new chars with same name will remove the old entry
-- added WIN32 GUI feature
[STAR/SEXP/W2BN]:
-- changed handling of gameresults to be democratic
-- fixed problem with win/games ladder
[STAR/SEXP] : fixed "v1.11 can't play ladder games"-problem
[IRC]: major cleanup of handle_irc.c
-- hiding IP on channel join/leave to non admins when hide_addr=true
-- now on IRC channel topics are supported (at least their output)
-- PvPGN can only handle being in one channel at once, so the server
now makes sure you leave the channel you were previously in.
-- added /NOTICE, /ISON and /WHOIS handling
-- now the real MOTD displays when connecting via IRC
-- allow changing /nick before login
-- allow another try on a wrong /msg nickserv identify <pass>
-- added passfail count to IRC connections to prevent bruteforce logins
[D2]
-- added the option to supply norm, night, hell to /games d2xp command
for finding a game of a specific difficulty.
[WAR3]:
-- droped <1.13 support, added 1.15 support (CG,PG,AT, clan profile view)
-- added code to detect the right w3routeip if is set to 0.0.0.0
-- redone major parts of the AT code (old AT teams will be lost)
[LADDERS]:
-- added .dat/.xml ladder output for STAR/SEXP/W2BN rating based ladder
-- moved textual ladder files from ladderdir to statusdir
[PREFS]
-- fixed handling of comments (previously it skipped the whole line no
matter where '#' was)
[FDWATCH]
-- removed useless template usage because events field is r/o for pollfd
structs
[MISC]:
-- updated autoupdate with latest clients versions
-- fixed "message_cache_lookup: unsupported connection class" errors when
broadcasting message (ex /ann) and having any connection different than
irc/telnet/bot/bnet (ex d2cs etc)
-- added client, version and country info to the /finger command
-- added clan and clan rank info to the /finger command
-- added option to bnmotd.txt to display info about new mail
-- adjusted /whois command to be more like on battle.net
-- massivly renamed configuration files so each has an extension
-- added scripts/pvpgn_hash.inc.php so everyone who needs has a php-
implementation of the commonly used passhash algorithm
-- fixed problem with topaz-chat (and maybe other clients, too)
not propperly displaying tmpOP on initial channel join
-- adjusted friends/watch game/server join/leave message to be more like b.net
(changed message type from info to whisper)
-- fixed channel behaviour to now really allow a common channel for all clients
(different shortname, same special name)
-- changed all 4 bytes tags (clienttags, archtags, etc) to use internally
integers for comparations instead of strings
-- changed almost every place where sending username to send the logged in
username (if differs in case) than the account username (this fixes some bugs
like modifying some account data when logged in with different case and also
gets us to closer Battle.net behaivour)
-- added /moderate command to moderate/unmoderate a channel
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Intel Version - requires R5 (3 MB) |
648 downloads |
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| Latest Stable Release: |
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| Version 1.8.0 |
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License: GPL
Updated: November 20, 2006
Source: Source Available
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ChangeLog for 1.8.0 (since 1.8.0rc2)
=========================================
[VCHECK]
-- added sc/bw 1.13f/1.14 version check entries
-- added WAR3/W3XP IX86 1.20d/1.20e vcheck entries
[D2]
-- cleaned up some mess about dealing with D2 1.08 auth reply packets which
we don't need to support according to our minimum D2 version required
-- fixed joining of D2 channels by non-D2 clients
[WOL]
-- fixed a bug where players couldn't join newly created channels
[MISC]
-- fixed logging of invalid strings for client tags
-- fixed /ladderinfo command, fix usage of uninitilized variables
-- fixed corruption of account data when using files storage and when there
where already broken UID accounts
-- fixed the clan max members to be 100 not 255
-- fixed loading of all accounts in sql2 (ex. when doing a ladder rebuild)
-- reverted dynamic SQL lib support that was creating problems
-- properly fixed "sql" ("sql2" is not affected) friend list bugs (reverted
the old fix which was creating new problems); might still be problems if
using old versions of sqlite3 (that dont support ` quoting) or using ODBC
-- fixed connection loss problems with mysql>=5.0.12 (mysql versions starting
with 5.0.3 but lower than 5.0.12 will still have the issue, upgrade mysql!)
Changelog for 1.8.0rc2 (since 1.8.0rc1)
=========================================
[SQL]
-- fixed friendslist-related (my)SQL problems
[VERSIONCHECK]
-- added W3 1.20c entries
[MISC]
-- updated bnmaps.conf with the latest Battle.net maps
ChangeLog for 1.8.0rc1 (since 1.7.9)
=======================================
[SQL]
-- inserted additional indices for BNET table in sql2 layout
-- added runtime loading of shared library files (DLLs)
[SC/BW/W2BNE]
-- fixed problem with parsing gameresults with unexpected order of players
[WAR3]
-- fixed "clan membership lost after invitation" bug.
[IRC]
-- fixed PING problem occouring after about 25 days uptime
[VERSIONCHECK]
-- added SC/BW 1.13e entries (XMAC & PMAC)
-- added D2/D2XP 1.11b entries
-- added W3 1.20b entries
[MISC]
-- enforce limit for topic message max length
ChangeLog for 1.7.9 (since 1.7.8)
=======================================
[D2CS/D2DBS]
-- added pid files to the confs
-- fixed a bug where server could not be (un)installed as a win32 service
-- added check and modified the default motd to not have a too big motd that
was crashing the clients just after character selection
[VERSIONCHECK]
-- added SC/BW 1.13c entries
-- added SC/BW 1.13d entries
-- added SC/BW 1.13e entries
-- added W3 1.20a entries
[SQL]
-- reorganized optimized and made more safe the existent codes
-- added a new sql layout called "sql2" in config
[MISC]
-- fixed security issue where an op of a channel was able to set the topic
of any other channel
-- added more information to "/finger" display (if issued by an admin)
-- added a new command, "/tos" to display the Terms Of Service on request
ChangeLog for 1.7.8 (since 1.7.7)
=======================================
[D2CS/D2DBS]
-- usage of the new conf API
[SQL]
-- fixed a bug where case sensitive string lookup SQL backends whould not
see old accounts when searched with different case; this is a major problem
and if you are running any non-MySQL SQL backend you MUST upgrade; make sure
you read UPDATE too as it contains very important information for this bugfix
[WOL]
-- initial support (HURRAY!!); almost complete Tiberian Sun (TA) support,
basic Red Alert 2 (RA2) and Yuri's Revenge (YR) support
[DRTL]
-- fixed problem with joining games of level 50 characters
[BNPCAP]
-- 64 bit arch compatibility changes
[BNCHAT]
-- added --arch parameter to specify architecture
-- added --lang parameter to specify "gamelang" field of COUNTRYINFO packet
[MISC]
-- changed that if "servaddrs" option in bnetd.conf is commented server
should not listen on bnet addresses (now that we have WOL b.net is not a
priority anymore)
-- optimized some "compat" codes
-- updated more places where people get directed to IRC with the other
support channels (should reduce the "n00b" infestation that PvPGN
IRC suffers of)
-- added versioncheck for D2 LOD 1.11 and D2 classic 1.11
-- updated versioncheck with latest client versions (War3 1.18a, SC/BW 1.13
and 1.13b)
-- updated bnmaps.conf with latest maps used on b.net
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Intel Version - requires R5 (3.69 MB) |
1,185 downloads |
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| Version 1.6.6 |
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License: GPL
Updated: October 1, 2005
Source: Source Available
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ChangeLog for 1.6.6 (since 1.6.6RC)
====================================
[MISC]
-- fixed ladder_games option to really work
ChangeLog for 1.6.6RC (since 1.6.5)
====================================
[W3]
-- added W3 ROC/TFT 1.17a versioncheck entries
-- fixed possible clan "use after free" crashes
[WIN32]
-- fixed d2cs.conf.win32 (used in WIN32 packages) d2gstransfilr default
setting to point to the right file (d2gstrans.conf not d2gstrans)
-- fixed bnchat to work on this platform
[ANONGAME]
-- added autodetection for w3route IP if is set to 0.0.0.0 (which it
would'nt work anyways)
-- fixed OOB crash bug if queue id was negative
[FDWATCH]
-- fixed epoll backend to not ignore errors as this can get bnetd into a
99% CPU busy loop
[MISC]
-- fixed possible server crash with news for the distant future (>2037)
triggered by the /news command
-- made /squelch and /unsquelch do immediate userflags update
-- increased default latency check intervall from 10 sec to 10 min
-- added new bnetd.conf parameter allowed_clients to restrict the allowed
client types on bnet class connections
-- fixed off OOB read bug when looking up default TOS file to send
-- added "ladder_games" bnetd.conf directive to list additional game types
to be considered as ladder games for sc/bw/w2bne clients
ChangeLog for 1.6.5 (since 1.6.4)
==================================
[SECURITY]
-- fixed buffer overflows because of missing user input validation in
/watchall and /unwatchall commands
[MISC]
-- fixed /tag and /flag commands to immediatly show changes
[D2CS]
-- fixed "D2 crashes after creation of new account on char-
selection screen"-bug
ChangeLog for 1.6.4 (since 1.6.4RC)
====================================
[SECURITY]
-- fixed statsreq information leak security bug (PSA-20040823)
[D2CS]
-- made sure maxchar limit for an account is enforced
[D2DBS]
-- fixed "deleted a ladder char and created one with the same name" bug
which breaks D2 ladder. If your ladder is broken, delete it. If your players
want their chars to stay in the ladder they shouldn't delete them because new
chars with the same name will remove the old entry
[SC/BW/W2BNE]
-- hopefully fixed "/quit" disconnect exploit
[VCHECK]
-- added W3 1.16 versioncheck entries
-- added SC/BW 1.11b Mac (PMAC/XMAC) vcheck entries
[MISC]
-- fixed channel behaviour to now really allow a common channel for all
clients
-- fixed PACKED_ATTR() positioning to make new compilers happy
-- BeOS compile support added
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Intel Version - requires R5 (3.51 MB) |
397 downloads |
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| d2pack109-0.6 |
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License: GPL
Updated: October 1, 2005
Source: Source Available
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D2Pack 1.09
-------------
PvPGN is a BNETD mod which aims to provide support for all Blizzard
clients (thus it supports all BNETD supported clients plus the most recent
ones).
This release only includes d2cs/d2dbs as needed to host a Diablo II 1.09
closed realm. It only supports d2gs 1.09d. This package NEEDS a "bnetd" server
configured to work (for example use a "bnetd" from a PvPGN release).
The list of supported clients and their minimum verion required is:
- Diablo 2 v1.09
- Diablo 2 LOD v1.09
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Intel Version - requires R5 (465 KB) |
33 downloads |
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| PvPGN 1.6.6 |
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License: GPL
Updated: October 19, 2004
Source: Source Available
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ChangeLog for 1.6.6 (since 1.6.6RC)
====================================
[MISC]
-- fixed ladder_games option to really work
ChangeLog for 1.6.6RC (since 1.6.5)
====================================
[W3]
-- added W3 ROC/TFT 1.17a versioncheck entries
-- fixed possible clan "use after free" crashes
[WIN32]
-- fixed d2cs.conf.win32 (used in WIN32 packages) d2gstransfilr default
setting to point to the right file (d2gstrans.conf not d2gstrans)
-- fixed bnchat to work on this platform
[ANONGAME]
-- added autodetection for w3route IP if is set to 0.0.0.0 (which it
would'nt work anyways)
-- fixed OOB crash bug if queue id was negative
[FDWATCH]
-- fixed epoll backend to not ignore errors as this can get bnetd into a
99% CPU busy loop
[MISC]
-- fixed possible server crash with news for the distant future (>2037)
triggered by the /news command
-- made /squelch and /unsquelch do immediate userflags update
-- increased default latency check intervall from 10 sec to 10 min
-- added new bnetd.conf parameter allowed_clients to restrict the allowed
client types on bnet class connections
-- fixed off OOB read bug when looking up default TOS file to send
-- added "ladder_games" bnetd.conf directive to list additional game types
to be considered as ladder games for sc/bw/w2bne clients
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Intel Version - requires R5 (3.51 MB) |
981 downloads |
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| Version 1.6.5 |
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License: GPL
Updated: September 21, 2004
Source: Source Available
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ChangeLog for 1.6.5 (since 1.6.4)
==================================
[SECURITY]
-- fixed buffer overflows because of missing user input validation in
/watchall and /unwatchall commands
[MISC]
-- fixed /tag and /flag commands to immediatly show changes
[D2CS]
-- fixed "D2 crashes after creation of new account on char-
selection screen"-bug
ChangeLog for 1.6.4 (since 1.6.4RC)
====================================
[SECURITY]
-- fixed statsreq information leak security bug (PSA-20040823)
[D2CS]
-- made sure maxchar limit for an account is enforced
[D2DBS]
-- fixed "deleted a ladder char and created one with the same name" bug
which breaks D2 ladder. If your ladder is broken, delete it. If your players
want their chars to stay in the ladder they shouldn't delete them because new
chars with the same name will remove the old entry
[SC/BW/W2BNE]
-- hopefully fixed "/quit" disconnect exploit
[VCHECK]
-- added W3 1.16 versioncheck entries
-- added SC/BW 1.11b Mac (PMAC/XMAC) vcheck entries
[MISC]
-- fixed channel behaviour to now really allow a common channel for all
clients
-- fixed PACKED_ATTR() positioning to make new compilers happy
-- BeOS compile support added
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Intel Version - requires R5 (3 MB) |
206 downloads |
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| Version 1.6.4RC |
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License: GPL
Updated: August 20, 2004
Source: Source Included
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ChangeLog for 1.6.4RC (since 1.6.3)
====================================
[LADDERS]
-- added .dat/.xml ladder output for STAR/SEXP/W2BN rating based ladder
-- moved textual ladder files from ladderdir to statusdir
[STAR/SEXP]
-- fixed "v1.11 can't play ladder games"-problem
-- added STAR/SEXP 1.11b versioncheck
[STAR/SEXP/W2BN]:
-- fixed problem with win/games ladder
[STORAGE]
-- renamed cdb tool from "cdb" to "bncdb" (conflicted with other cdb tools)
[WIN32]
-- fixed creating cdb files with cdb tool
[D2CS]
-- fixed "not trying to reconnect" issue
-- fixed unportable codes so pvpgn now should work fine on x86_64 (and
possibly other 64 bit) architectures
[MISC]
-- finally fixed the longstanding bug with gametrans
(was always using last entry instead of first matching)
-- adjusted /whois command to be more like on battle.net
(it now accepts either charname or accountname)
-- fixed DESTDIR installation of man5 pages
-- massivly renamed configuration files so each has an extension
-- fixed problem with topaz-chat (and maybe other clients, too)
not propperly displaying tmpOP on initial channel join
ChangeLog for 1.6.3 (since 1.6.2)
====================================
[D2]
-- fixed problem with sending of d2server.ini file and fdwatch codes
[WAR3]
-- droped <1.13 support, added 1.15 support (CG,PG,AT, clan profile view)
[CLANS]
-- fixed loading of clans with big topics on cdb and other overflow checks
(this were missed from the earlier clan loading fixes)
[MISC]
-- fixed "message_cache_lookup: unsupported connection class" errors when
broadcasting message (ex /ann) and having any connection different than
irc/telnet/bot/bnet (ex d2cs etc)
-- fixed calling list_remove_data on NULL conndead lists
ChangeLog for 1.6.2 (since 1.6.1)
====================================
[D2]
-- fixed file descriptor leak in d2cs (on a busy server after a while d2cs
whould crash because of this)
-- fixed chat names displayed when D2 and non-D2 users joined the same channel
-- improved realm.list comments/examples
[W3]
-- fixed AT refresh problem with no online friends
-- fixed AT listing of private channel users (not just mutual friends)
[SQL]
-- fixed initialization of DB default user entry (uid 0 user)
[FDWATCH]
-- moved fdwatch codes from bnetd to common directory to be used by others
than just bnetd
-- changed d2cs to use fdwatch for socket event handling
[MISC]
-- added check in news loading code so we skip too big news entries (which
when used kick out clients just after login)
-- fixed channel loading "multiple clienttag duplicate channels"
-- fixed parsing of bnetd.conf with comments in the middle of lines
-- added year display on lastlogin/onsince line of /finger command
-- disable exeinfo timediff check if maxdiff set to 0 in confing and changed
the default config that way
-- fixed versioncheck entries for PMAC/XMAC clients
ChangeLog for 1.6.1 (since 1.6.0)
====================================
[W3]
-- fixed maps configuration file for PG 2v2 and AT 2v2 LostTemple map
-- fixed news.txt beeing too long :-/
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Intel Version - requires R5 (4 MB) |
149 downloads |
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| PvPGN 1.6.0 |
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License: GPL
Updated: March 12, 2004
Source: Source Included
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ChangeLog for 1.6.0 FINAL (since 1.6.0beta)
=============================================
[WIN32]
-- fixed problems with win32 compiled versions only running on >= Win2000
-- fixed a problem with PvPGN (GUI-version) run as a service wasn't shutting down
-- added logwindow limit
[D2]
-- made sure D2 charsave files created with D2Closed (with file ending .d2s)
will be automatically renamed on use
-- fixed 64 bit archs issues with d2cs/d2dbs in the configuration codes
-- added missing packet NULL check (possible crash fix)
-- added support for d2gs beta6 (DiabloClone etc)
[IRC]
-- fixed error messages sent on client sent PINGs (this is a temporary fix)
-- fixed the problem that IRC clients weren't informed about users
joining a channel in the future the IRC codes will be cleaned up)
[SQL]
-- fixed problems with sql_dbcreator when using pgsql (note that
conf/sql_DB_layout has been updated)
-- fixed SQL on creating/adding new columns/attributes (this bug was
mostly triggered when saving AT records to DB)
-- fixed files2db.pl conversion script for AT (ie Team table)
-- added more verbose error reporting to db connect failures
[W3]
-- updated conf/bnmaps.txt to match current battle.net maps lineup
-- fixed the "can only create CG once in a row"-problem
-- fixed the "player has left game" message players get about the game creator
at the beginning of a CG game
-- fixed buffer overflow (causing crash) on loading clans and too big motds
[FDWATCH]
-- fixed kqueue backend for wrong readiness check
[MISC]
-- fixed get_socket_limit() to use getrusage on systems which support it (this
also gets things compiling on BeOS)
-- changed default channel.list to not have any channel country (ie USA),
allow bots on all default channels and made then unlimited
-- fixed a problem with watchlist notification when using /watchall (without
clienttag specified)
-- fixed crash happening with bad bots/client not sending proper versioncheck
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Intel Version - requires R5 (4 MB) |
317 downloads |
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| PvPGN 1.6.0beta |
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License: GPL
Updated: February 16, 2004
Source: Source Included
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-- fixed bug in d2cs where it didnt accepted new chars if lod_realm was set
to any 0 or 1 value (but worked with 2 set by default)
-- now there are binary ladder files for all ladder types. This significantly
decreases server startup time when having many accounts. Those files are stored
in the ladderdir. If you want/need the ladder to be rebuild from accounts,
simply shutdown server, delete the corresponding binary ladder file(s) and
startup server again. The /rank_all_accounts command has been removed.
-- added option for d2dbs to only add "ladder" chars to the ladder
-- fixed output of D2 XML ladder experience value (from signed to unsigned)
-- added missing d2 1.10 eMail registration request
-- rewritten the packet queue codes to reduce memory management calls and in
turn reduce CPU usage
-- fixed Starcraft game list requests (sends game_type_all lately)
-- "fixed" the infamous "got error handling packet id 0x15ff" message when no
ads configured
-- fixed userlist in Win32 GUI to update after each user login and not only for
-- fixed LOTS of uninitilized data bytes sent to network I/O in d2cs
-- added ladder_start_time to d2cs.conf
-- location clean up of some WIN32 build files
-- fixed d2cs problems that newly created accounts can sometimes not create
new chars until they go back to char selection screen and then try again to
create a char
-- fixed problems with game reports on WIN32 (couse it doesnt like filenames
starting with '.')
-- removed some useless log messages
-- removed the "static" motd part and included this stuff in conf/bnmotd.txt
-- added docs/bnmotd.txt that explains the usage
-- fixed startgame4 handling routine; game lists should be all OK now
-- fixed d2cs and d2dbs so they compile and work on WIN32 too and changed WIN32
build files to compile them (d2closed will no longer be needed)
-- added the possibilty to add new lines to bnxpcalc.txt to increase the
WAR3/W3XP +/-6 level ladder-rule
-- rewritten the "specific" game search and reply (shouldnt allow clients to
try to join non-open games)
-- added support for d2dbs and d2cs to run as a service on WIN32
-- removed option from configure for enabling BITS (totally broken)
-- cleaned private/passworded games related codes also fixing private games
with newest W3 clients (they were considered public and listed)
-- fixed parsing mapinfo for W3 clients
-- "fixed" clanscdb dir by not giving it as example to cdb storage; at this
moment clans in cdb mode are stored the same way as in plain files mode
-- completly removed BITS codes and other BITS related data
-- fixed problems with multiple news items for the same date (now those are
automagically merged) and the problem, that date displayed for some news
items was off by one day for each news after the first one
-- fixed an issue with new news items not showing up. This was caused by a wrong
timestamp in a news entry. The symphtom was, that after your first connect to
any PvPGN server news items weren't updateing anymore, even when news.txt seemed
to have news that were more recent. Also ask your users to once delete their
bncache.dat or this fix won't help them.
-- fixed fdwatch select() backend broken a couple of releases ago :-/
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Intel Version - requires R5 (4 MB) |
106 downloads |
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| Version 1.6.0beta |
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License: GPL
Updated: February 15, 2004
Source: Source Included
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-- fixed bug in d2cs where it didnt accepted new chars if lod_realm was set
to any 0 or 1 value (but worked with 2 set by default)
-- now there are binary ladder files for all ladder types. This significantly
decreases server startup time when having many accounts. Those files are stored
in the ladderdir. If you want/need the ladder to be rebuild from accounts,
simply shutdown server, delete the corresponding binary ladder file(s) and
startup server again. The /rank_all_accounts command has been removed.
-- added option for d2dbs to only add "ladder" chars to the ladder
-- fixed output of D2 XML ladder experience value (from signed to unsigned)
-- added missing d2 1.10 eMail registration request
-- rewritten the packet queue codes to reduce memory management calls and in
turn reduce CPU usage
-- fixed Starcraft game list requests (sends game_type_all lately)
-- "fixed" the infamous "got error handling packet id 0x15ff" message when no
ads configured
-- fixed userlist in Win32 GUI to update after each user login and not only for
-- fixed LOTS of uninitilized data bytes sent to network I/O in d2cs
-- added ladder_start_time to d2cs.conf
-- location clean up of some WIN32 build files
-- fixed d2cs problems that newly created accounts can sometimes not create
new chars until they go back to char selection screen and then try again to
create a char
-- fixed problems with game reports on WIN32 (couse it doesnt like filenames
starting with '.')
-- removed some useless log messages
-- removed the "static" motd part and included this stuff in conf/bnmotd.txt
-- added docs/bnmotd.txt that explains the usage
-- fixed startgame4 handling routine; game lists should be all OK now
-- fixed d2cs and d2dbs so they compile and work on WIN32 too and changed WIN32
build files to compile them (d2closed will no longer be needed)
-- added the possibilty to add new lines to bnxpcalc.txt to increase the
WAR3/W3XP +/-6 level ladder-rule
-- rewritten the "specific" game search and reply (shouldnt allow clients to
try to join non-open games)
-- added support for d2dbs and d2cs to run as a service on WIN32
-- removed option from configure for enabling BITS (totally broken)
-- cleaned private/passworded games related codes also fixing private games
with newest W3 clients (they were considered public and listed)
-- fixed parsing mapinfo for W3 clients
-- "fixed" clanscdb dir by not giving it as example to cdb storage; at this
moment clans in cdb mode are stored the same way as in plain files mode
-- completly removed BITS codes and other BITS related data
-- fixed problems with multiple news items for the same date (now those are
automagically merged) and the problem, that date displayed for some news
items was off by one day for each news after the first one
-- fixed an issue with new news items not showing up. This was caused by a wrong
timestamp in a news entry. The symphtom was, that after your first connect to
any PvPGN server news items weren't updateing anymore, even when news.txt seemed
to have news that were more recent. Also ask your users to once delete their
bncache.dat or this fix won't help them.
-- fixed fdwatch select() backend broken a couple of releases ago :-/
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Any Processor - requires R5 (629.14 MB) |
94 downloads |
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Download |
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d2cs and d2dbs for Diablo 2 1.09 or older |
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Intel Version - requires R5 (4 MB) |
67 downloads |
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Recent Downloads - # 49
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Game Utilities
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