BeBits Information Developer Central Submit Application Your Account Web Links Contact Us
BeBits
Simutrans
Version History
  Go back to the Simutrans Page

Version 0.99.15.0
 License:   Freeware
 Updated:   November 27, 2007
 Source:   Source Not Available
FIX: AI terraforming was free of charge
FIX: AI never changed convoi, when building does not succeeded
FIX: powerlines did not disconnect during deletion
CHANGE: road convois wait, if next tile is a crossing and they cannot pass
CHANGE: if the stop of a factory is overcrowded and there is no goods waiting for a destination while there are some for other destination of this factory, the overflowing amount is rerouted. This avoids situations where nothing was delivered to a waiting convoi because a station was overflow and thus this convoi blocked everything. Now it will be gradually loaded.
FIX: vehicle position was wrong after visit to depot => such convois will be vanish after reloading, sorry
CHANGE: sort order for convois and halt match as default; also last setting is saved
CHANGE: selection of map buttons is saved
FIX: hausbauer now handles building deletion => complete deletion of stops and factories, even non-continuoius and connected
FIX: pax_transported, pax_erzeugt was not saved
FIX (z9999): tree density setting form uint8 to uint16
FIX: empty schedule during loading for convois in depot => crash
FIX: signal and missing roads where overlooked when leaving depots
ADD: minimum factory distances more stongly enforced. Configurable via simuconf.tab (factory_spacing, default 6)
ADD: new message category for warnings (like name of new player or traffic jams)
ADD: AI now builds headquarters
FIX: correctly building ways from/in depots and stops
CHANGE: AI now announces headquarter construction with nheadquarter now nat (%i,%i).>>
FIX: redistribution of goods on stations with three destinations was faulty
FIX: building taxiways again
FIX: lines again automatically connect and detach from a stop
FIX: depot closed, if there was only a single depot and the next/previous depot was searched
FIX: reaching destination while just leaving depot will skip destination
FIX: revenue will be only given for cars in station
FIX: slope entering by a curve would not give slope penalty
FIX: tram tracks on bridges were visible in underground mode
FIX: build station extension building again on flattened slopes
FIX (kierongreen): station layout patch supplied with some fixes
ADD (kierongreen): powerline bridges
FIX/CHANGE: window system was really a little broken
FIX: remove tall buildings without residuals
CHANGE: bus AI now tries to connect intown as well => less worse competition
FIX: deletion of powerline was free up to now ...
CHANGE: two less virtual functions in vehikel_t::sync_step() (most often called routinen) => speedup
FIX: convois with waypoints at bends were still jumping for certain vehikel length (sigh ...)
CHANGE: GDI fullscreen mode correct and due to switching resolution ~50% faster redraws
CHANGE: dragging during raising and lowering land enabled
ADD: manufacturer name for each car shown in the convoi detail dialogue
FIX: start/end way building under cars and filled depots
CHANGE: preliminary map rotation (for these places behind a slope) with
FIX: clear all old entries in the message list upon starting a new game
FIX: text labels again on any height (did affect towns below bridges)
FIX: frame delay time does now slower increase/decrease => smoother response
CHANGE: all toolbars open directly below each others
FIX: crash when zooming out images with negative y-offsets
FIX: rotate map, when building a tree with nonratable factories
FIX: ground calculation fixed again
FIX: smoke offsets
FIX: more responsive interface by changing frame time calculation again for extreme cases
ADD: frame around active window if requested (window_frame_active in simuconf.tab)
FIX: toolbars now also change with underground mode
ADD: new message for AI going bankrupt (Company bankrupt)
FIX: no route message shown again
FIX: roadsign rotation corrected
FIX: snowline height fixed (automatically set be the end of the highest climate)
CHANGE: if no pak defined in config or commandline then a) if only a single pak exists load this or b) display a dialog for choosing one

Intel Version   (5 MB) 113 downloads
  Working Link Download Secondary Location
  Working Link Download Primary Location

Version 0.99.14.0
 License:   Freeware
 Updated:   August 1, 2007
 Source:   Source Not Available
Changes in 0.99.14.0 :

FIX: speed limit of channels for ships was never lifted
FIX: again front images for traffic lights
FIX: crash when building harbour outside of the map
FIX: avoid jumping of trains when waypoint on first tile after a curve
ADD: under windows nicer error messages for missing objects
CHANGE: much better loading of games with missing objects
CHANGE: stopping position of trains of length>12
FIX: factory positions in minimap
FIX: screen resolution enlargement with GDI version resulted in crash
FIX: crash when opening a depot, for that no vehicles exist
FIX: town name management now like halt management
FIX: player color for depot/color selection fixed
ADD: ordering of menue entries for station buildings (level) and wayobjects (topspeed)
CHANGE: money frame construction cost button name now Construction_Btn
CHANGE: enable UNDO always for active player
FIX: convoi list can again hold more than 819 convois
ADD: new buttons in fisplay settings: show waiting bars show station names for the previous key function
CHANGE: now opens the optin dialogue, where you can really quit the game
FIX: factory crossconnection running amok hopefully solved (and some production values tweaked)
ADD: (z9999) show current schedule/selected line in minimap (new strings: Show schedules Shows the currently selected schedule, factory details, Shows consumer/suppliers for factories)
FIX: redraw problems after topping windows
FIX: factory builder was tried to built the same factory always on the same region => now check next two regios two in all directions => less incomplete chains
CHANGE: AI deleted uneconomical vehicle and routes, if in trouble
CHANGE: AI tries now also more or less successful ship route

Intel Version   (5.68 MB) 151 downloads
  Working Link Download Secondary Location
  Working Link Download Primary Location

Version 0.99.13.0
 License:   Freeware
 Updated:   July 6, 2007
 Source:   Source Not Available
Changes & Fixes:

FIX: airplanes got confused, when the ground under them changed
FIX: (z9999) show factory detail info
FIX: (kierongreen) Removing tram tracks from road caused crash
FIX: restore speed limit after crossing deletion
FIX: deletion of traffic lights led to crash with road deletion tool
FIX: (z9999) traffic light postion with drive on left fixed
FIX: (z9999) filter overcrowded did not work in haltlist
FIX: right map rotation in non-isometric view
FIX: removing station from ground with other station one bridge/in tunnel could result in display/naming errors
FIX: (marcr) minutes were wrong in no-month mode
FIX: (robofish) underline error for help text H1 tags
FIX: unreservation during convoi/track deletion fixed
FIX: (z9999) factory reader and colors in minimap were wrong
ADD: cityrules new parameter u/U ground is not/well suited for road
ADD: cityrules new parameter renovation_percentage (default 12) to finetune new building/renovation ratio
FIX: schedule was one off during reloading (and driving one field) due to missing initialisation of check_for_finish in vehikel_t(welt)
FIX: convoi stuck on a slope, if pos_next was wrong
CHANGE: calc_height only called if needed (about 5% faster game)
ADD: (tomilepp) empty capacity line to freight_sorter
CHANGE: sync_list changed from slist_tpl to ptrhashtable_tpl => remove from 5% to 0.3% game time for all sync-objects (cars, pedestrians, animated buildings, smoke, ... )
FIX: wrong outdated flag due to missing initialisation after loading of a convoi
FIX: overflow in money frame color calculation
ADD: now three lists for connecting stations, depending on the freight type => about 50% faster route search
CHANGE: different (more compact) list of stations connected at a stop
FIX: (kierongreen) stationnames in tunnels
FIX: (z9999) monorail station extension buildings
FIX: convoi could break up when during loadtime it was on its finaly tile (also new detection for already broken convois)
ADD: speed record for all kind of convois
FIX: vehicles may have been saved with wrong pos_prev, which may caused errors at waypoints/stations
FIX: blue night light finally working
ADD: automatic line breaks in building description texts (inspired by tron)
FIX: error with stale goods after deleting served stops
FIX: no crashes with overlong headquarter strings
CHANGE: more cpu-friendly wait for no route/waiting before a signal (and less fast stuck tooltips)
FIX: finally really loading the Pxxx.bdf fonts (and generated new bdf-font based on old ones)
ADD: (kierongreen) ways will look for replacement during loadtime in no matching besch found
FIX: convoi speed reset to zero at traffic lights
CHANGE: faster sorting in haltlist for waiting amount
CHANGE: much faster scrolling with right mousebutton (previously this made an update for every pixel move)

Intel Version   (5.52 MB) 61 downloads
  Working Link Download Secondary Location
  Working Link Download Primary Location

Version 0.99.12.0
 License:   Freeware
 Updated:   June 24, 2007
 Source:   Source Not Available
Lots of Changes and Fixes.
Read history.txt in the simutrans folder!

Intel Version   (5 MB) 52 downloads
  Working Link Download Secondary Location
  Working Link Download Primary Location

Version 0.99.09.1
 License:   Freeware
 Updated:   March 15, 2007
 Source:   Source Not Available
To many changes and new features in this Version to list them here.
If you like to know whats has changed check the \\\'history.txt\\\' in the Zip Archiv.

Intel Version   (5.05 MB) 126 downloads
  Working Link Download Secondary Location
  Working Link Download Primary Location

Version 0.90.03.0
 License:   Freeware
 Updated:   January 15, 2007
 Source:   Source Not Available
FIX: unreservation of tracks failed fatally if there was no ground connected to the next tile
FIX: factory with there 0,0 on slopes did not recognized their position (not found by other factories, no production)
CHANGE: if a city could not built a road at a certain slope, it built a house instead.
FIX: button definitions for skins were ignored
FIX: demo savegame loading at startup fixed
CHANGE: same further optimisations of certain routines
ADD: <i> attribute for the help texts
CHANGE: first delete station, then caternary
FIX: city creation on new map fixed (actually rectified deletion)
FIX: tunnel can now properly handle all way types
FIX: cost of tunnel construction
FIX: left and right position of buttons (you may skin round buttons now ... )
FIX: translation now shows the correct signal type in info window
FIX: button will update thier translation every time a dialog is opened
ADD: (kierongreen) underground mode (toggle with \\\"U\\\\\\\") You can built depots and station, interrupt tunnels in the middle but not much more
ADD: preliminary underground construction routines (user the tunnel icon in underground mode; must start on a tunnel!)
ADD: elevated support for nearly all waytypes (but not tested)
FIX: stations on slope got wrong height offsets
CHANGE: maxspeed/friction calculation is now only done when entering a tile => 16x less function calls

Intel Version   (4.65 MB) 93 downloads
  Working Link Download Secondary Location
  Working Link Download Primary Location

Version 0.90.02.1
 License:   Freeware
 Updated:   October 17, 2006
 Source:   Source Not Available
From Release 89.02.2 to Release 0.90.02.1

FIX: clipping error at outmost right row for bitmaps
FIX: forgot stop choose after closing schedule after line change
FIX: force beginner/normal mode after loading
ADD: (kierongreen) additionally freight image for vehicles (syntax 'freigthimage[no][direction]=' with the good definition in 'freightimagetype[no]=')
FIX: more error check to makeobj pak for vehicles (wrong numbers etc.)
FIX: missing cstring_t initialisation in slist_tpl; since cstring_t only used in translator.cc and searchfolder.cc, these two converted to slist_tpl<const char *>
ADD: color codes for lists of lines and convois (minus: red, not moving: yellow, obsolete: blue, no vehicles: white)
FIX: slow building of ways with log of ~ding() error messages
ADD: extract command for makeobj (also got rid of the need for ./ for defining the main file in most positions)
FIX: restoring old signals was badly broken => many convois were stuck
FIX: (tron) many errors fixed, working inline assembler for GCC 4.0, imported all old versions into SVN
CHANGE: citycars lifetime now in ms => they will be more controllable, since generation is also linear with time (also cleanup of pedestrian code)
FIX: overheadwires could be now replaced by a faster type, player was not check during destruction
FIX: signals were always built without owner => everybody could destroy them
FIX: problem with depots not found: saving and loading should solve this, no longer deleting other poepls depots
FIX: redraw after window resize
FIX: climate dialoge
FIX: display in townhalls
FIX: images in depot again
FIX: pause at waypoints
CHANGE: automatically loading pak/demo.sve (or whatever the pak folder is) on startup
CHANGE: symbol.BigLogo.pak with maximum for image loaded during intial startup
CHANGE: more complex tunnels, with cost=,maitenance=, topspeed=, waytype=, intro- and retiredates
CHANGE: allowed tunnels for all but air, also removal or tunnel with tramrails should work
FIX: city roads no longer destroy runways and the like
FIX: more even house distribution with rotation
CHANGE: full climate/season support
CHANGE: sync_prepare removed
FIX: unicode routine
FIX: memory for citylist names was one too few
FIX:/CHANGE: menus are now adapted during player change (in new module simmenu.cc)
FIX: planes now also can do approaches with one way markers on them
FIX: dummy vehicle for way removal/upgrades now always successful
FIX: wrong prices after starting a map in beginner mode and next in normal mode
FIX: ground below houses was draw even if not needed
FIX: crash when messages were generated at load time
FIX: display error, when no passenger vehicles but engines were in a depot
CHANGE: auto resize for scrollbars on all textarea objects (if they have some)
FIX: building transformers, less reallocation of nets
ADD: engine_type 'battery' added
FIX: not loading passengers/mail at freight locations
FIX: house where not recognized in old savegames
CHANGE: after lot of tries settled now in binary heaps for pathfinding, up to 15% faster
FIX: display of animated buildings fixed
FIX: monorail and channel tunnels fixed
FIX: (again) not connection through depots and 4-stops during city expansion
FIX: display depots after reloading
FIX: autoscrolling was still outcommented
FIX: loading bar position in list display
FIX: not roads on foundations
CHANGE: progress bar now always half display width, two more messages "Loading map ..." and "Saving map ..."
CHANGE: default setting for new map will be loaded from default.sve in the main directory. This file can be a savegame, but will be overwritten the next time a game is started.
FIX: game could lock up during creation when no matchin tourist attractions were found for the available climates
ADD: new flag in cimuconf.tab "ground_info" to show info on ground tiles
FIX: platzsucher did some meaningless comparisons and did not consider all suitable places (i.e. slopes)
FIX: factory builder did add one too few to the distribution weigth => with n factories with distribution_weight=1 the last was always forgotten
FIX: wrong/missing foundation during construction on slopes
FIX: if no townhall with bev=0 is available for a climate, no towns will be founded in this climate
FIX: redraw problem when changing window size
FIX: line remembers statistic settings in the line management window
FIX: many warning with VC++ fixed, project included
FIX: font may also have a maximum width of 12 pixel (was even faster than previous drawing routines)
FIX: no longer support for animated ground (interfering with the texture code), removed "animated_grounds" from simuconf.tab

Intel Version   (4.5 MB) 129 downloads
  Working Link Download Secondary Location
  Working Link Download Primary Location

Version 102.0
 License:   Artistic License
 Updated:   March 26, 2009
 Source:   Source Available
Release of 102.0 (r2366)

5-Mar-2009:
FIX: connect stops again to public player
FIX: marker had invalid position after loading a game => crash when adding new marker
FIX: again income messages even with very many convois
ADD: &#; for direkt character input (but no unicode yet) to help files "HTML" (&#30; happy face, &#31; unhappy face)
ADD: (z9999) capacity of a stop shown in tooltip
ADD: (z9999) halt can have different storage capabilities for different good types (seperate_halt_capacities=1 in simuconf.tab)
ADD: if pay_for_total_distance=1 in simuconf.tab, price is calculated for the distance you got nearer to destination
ADD: (isidoro) jump to line window from halt_details
FIX: mark deleted trees dirty when building roads
CHANGE: message window now obeys also Simutrans UI (array/rightclick for goto on map, leftclik on text to show again)
CHANGE: inactive tabs nor greyed out
ADD: goto line also in convoi info window
CHANGE: (z9999) finally useful marker with a simutrans consistent gui
ADD: (gerw mostly) river are now created during map creation, new options in simuconf.tab
ADD: no vehicle/cash sounds during fast forward
ADD: (gerw/prissi) powerline remover
FIX: lines always got id 1 => saving was not sucessful!
CHANGE: language specific divider for amout possible (like million for most) using LARGE_NUMBER_STRING and LARGE_NUMBER_VALUE
CHANGE: start at any month you like (parameter starting_month in simuconf.tab)
FIX: fences and slopes in most suituations now without graphic errors (some are currently unavoidable)
ADD: (z9999) new sort option for good list by category
FIX: (mostly Dwachs) way graphic for way in tunnel now matches speed and maintenance fixed
ADD: avoid overcroded stops (experimental, avoid_overcrowding=1 in simucon.tab)

Intel Version   (6.47 MB) 81 downloads
  Working Link Download Secondary Location
  Working Link Download Primary Location

Version 102.0
 License:   Artistic License
 Updated:   July 17, 2008
 Source:   Source Available
Release of 102.0 (r2366)

5-Mar-2009:
FIX: connect stops again to public player
FIX: marker had invalid position after loading a game => crash when adding new marker
FIX: again income messages even with very many convois
ADD: &#; for direkt character input (but no unicode yet) to help files "HTML" (&#30; happy face, &#31; unhappy face)
ADD: (z9999) capacity of a stop shown in tooltip
ADD: (z9999) halt can have different storage capabilities for different good types (seperate_halt_capacities=1 in simuconf.tab)
ADD: if pay_for_total_distance=1 in simuconf.tab, price is calculated for the distance you got nearer to destination
ADD: (isidoro) jump to line window from halt_details
FIX: mark deleted trees dirty when building roads
CHANGE: message window now obeys also Simutrans UI (array/rightclick for goto on map, leftclik on text to show again)
CHANGE: inactive tabs nor greyed out
ADD: goto line also in convoi info window
CHANGE: (z9999) finally useful marker with a simutrans consistent gui
ADD: (gerw mostly) river are now created during map creation, new options in simuconf.tab
ADD: no vehicle/cash sounds during fast forward
ADD: (gerw/prissi) powerline remover
FIX: lines always got id 1 => saving was not sucessful!
CHANGE: language specific divider for amout possible (like million for most) using LARGE_NUMBER_STRING and LARGE_NUMBER_VALUE
CHANGE: start at any month you like (parameter starting_month in simuconf.tab)
FIX: fences and slopes in most suituations now without graphic errors (some are currently unavoidable)
ADD: (z9999) new sort option for good list by category
FIX: (mostly Dwachs) way graphic for way in tunnel now matches speed and maintenance fixed
ADD: avoid overcroded stops (experimental, avoid_overcrowding=1 in simucon.tab)

Intel Version   (6.27 MB) 220 downloads
  Working Link Download Primary Location
  Working Link Download Secondary Location

Version 0.99.17.1
 License:   Artistic License
 Updated:   January 18, 2008
 Source:   Source Available By Request
17-Jan-2007:
FIX: some errors concerning headquarters, AI and moneys frame
CHANGE: again only first and last vehicle reserves block
CHANGE: only producing factories are consuming power
CHANGE: allow for offsets in the texture files => pak192 grounds possible
CHANGE: new convoi filter for stuck convois clf_chk_stucked
FIX: could delete crossings under certain circumstances
CHANGE: images in line tab, translation now tooltip, TramStop pak needed
CHANGE: block reservation mode on will also enable delete these reservations cursor
ADD: new obj named groundobj, new string cost for removal
FIX: error with removing headquarter after rotation
FIX: deleting incontinous buildings and rotated buildings could crash simutrans, rotate factory base for rebuilding after loading
FIX: invisible mousecursor by moving the mouse during right click scrolling outside of window fixed
CHANGE: adding type to introduction/retirement message

Intel Version   (5 MB) 183 downloads
  Working Link Download Secondary Location
  Working Link Download Primary Location

Version 0.88.05.1 (stable)
 License:   Freeware
 Updated:   August 2, 2006
 Source:   Source Not Available
1-Jul-2006: (prissi)
FIX: maintainace for bridges works again
FIX: values in finance history init to zero at the start of new year
ADD: fences at slopes

Intel Version   (4.57 MB) 253 downloads
  Working Link Download Secondary Location
  Working Link Download Primary Location

 
The Green Board
  Recent Downloads  -  # 671
Total Downloads  -  # 1,365
Total Views  -  # 345
User Ratings  -  N/A
  Strategy Games
1.  BePodder - 9.80
2.  QEMU - 9.68
3.  ScummVM - 9.57
4.  cpu_fix - 9.42
5.  Jukebox - 9.40
6.  libdl.so - 9.40
7.  Haiku AGP busm... - 9.35
8.  vim6 - 9.31
9.  Beezer - 9.26
10.  HandBrake - 9.25
1.  BeOS 5 Perso... - 13,588
2.  Realtek RTL8... - 13,099
3.  Ati Radeon G... - 12,559
4.  Ensoniq Audio... - 7,553
5.  ATI Rage 128... - 7,436
6.  USB Joystick... - 5,658
7.  Broadcom 440x... - 5,406
8.  S3 Trio 64 v2... - 4,718
9.  USB Serial dr... - 4,704
10.  Intel Extreme... - 4,465
You are not logged in.
 Login

 
Unless otherwise noted, everything is copyright © 1999-2009 Haikuware. All Rights Reserved.
For more legal trivia, take a gander at our
Legal Stuff page and our Privacy Statement.