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| Version 0.5.4 Zeta |
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License: Other Open Source License
Updated: July 31, 2006
Source: Source Available
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Changes between nazghul 0.5.3 and nazghul 0.5.4:
o Blended terrain [1]
o Misc. improved sprites
o Fixes for: spinning arrows on ground, S rune visibility, "dropped" key
presses, solo mode/rendezvous abuse, fire slimes dividing into green slimes,
immobile critters, misc. spelling/grammar, party mode + save game abuse, solo
moded + posession lockup, Alchemist's lich quest, invisibility scrolls not
getting consumed when used, extra ship on town entry bug, wind not updated on
load bug, t)alk targeting invisible people abuse, missing Abigail character
[1], misc. haxima plot fixes, misc. other
o Minor limited tweaks to some weapon stats
o Reagents a lot cheaper now
o New bottom level of Kurpolis (warning: evil) [1]
o Demons immune to kill spell
o Improved pathfinding performance
o Fixes for 64bit compilation
o Added sextants
[1] Changes not applicable with previous saved games
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Intel Version - requires Zeta (2.21 MB) |
85 downloads |
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Intel Version (1.81 MB) |
66 downloads |
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