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| Thanks Eugenia, I know you ported several games, but I didn't know.. |
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By mario - Posted on September 29, 2002 - 06:48:34 (#3359)
Current version when comment was posted: 4.1.2 |
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that they were compile with -lalleg. BTW, did you find the sourcecode for those programs that you had lost, did anyone get back to you?
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| Allegro games |
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By lillo - Posted on September 26, 2002 - 17:12:50 (#3330)
Current version when comment was posted: 4.1.2 |
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Allegro is multiplatform by nature; most people who use it code with it while under Windows and Linux. But porting apps is trivial most of the times... There are a lot of games done with Allegro; you can find them (many times with source code) on www.allegro.cc. If you want to see more of them on BeOS, ask the authors for a quick port, or ask them for the sources and recompile yourself!
By the way, it would be nice to hear some voices from the BeOS Allegro users on the forums of www.allegro.cc... Come on, you're always welcome!
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| Allegro and beos |
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By Eugenia - Posted on September 25, 2002 - 02:13:00 (#3308)
Current version when comment was posted: 4.1.2 |
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I have ported a number of DOS allegro games to BeOS. Just make a search on bebits.
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| supersnake deluxe |
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By fye - Posted on September 24, 2002 - 17:50:13 (#3305)
Current version when comment was posted: 4.1.2 |
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this game, if I'm not mistaken, uses allegro for BeOS.
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| Very quickly ported to BeOS!, and with BeOS specific improvement! |
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By mario - Posted on September 24, 2002 - 16:22:33 (#3304)
Current version when comment was posted: 4.1.2 |
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..but did anyone out there even develop anything useful under BeOS, with Allegro? I am using it only under dos (djgpp, actually) from time to time. Rathe powerful, but the 4.0.1 that I had wasn't documented well.
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