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| FreeCraft is now Wargus. |
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By Zaranthos - Posted on December 31, 2003 - 13:10:29 (#10249)
Current version when comment was posted: 1.18.2 |
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The new project is here.
http://pingus.seul.org/~grumbel/tmp/wargus/
Based on.
http://www.stratagus.org
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| uh |
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By aphex - Posted on November 25, 2002 - 05:17:07 (#4379)
Current version when comment was posted: 021121a-develop |
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| Ya I'm pretty crass |
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By Jess - Posted on November 25, 2002 - 04:35:25 (#4378)
Current version when comment was posted: 021121a-develop |
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Well I try to temper most my statements with certain things to "harsh them down" but when dealing with me just think of George Castanza in Anger management ;) I myself have no problem with CLI I was just making a statment. Alot of people are CLI shy. I know about the front ends but some it's still sorta a duanting task to alot of people. The main idea is that it was just a general sorta statment & nothin too specific abotu me. As for the things that do pertain to me no I hven't tried ClearMamePro. I actualy had never heard of it. The main reason I am interested in Mame under Be is it's about all we have to Neo-Geo roms. Unfortunatly most NeoRageX roms aren't mame friendly. As for the others I had played alot of games in mame over time in windows. A while back I was (& still am) sick of turning to other os's to do certain things. It about kills me to boot into windows to do my work & it is a major reason why I procrastinate, but I tried moving my gaming goodness to Be. What I found was very dissapointing. All my roms working at the time with the most current version of Mame under windows ran great *well Tron is a tad hard to play with no track ball ;) but the current version in Be would not run any of my roms. It wasn't untill recently I got xMame to run Galaga. I was amazed so I whipped out my golden axe rom (Again it works fine in windows) No go & the usual scenario missing rom error one after another. So I hopped on BeShare & asked any one (Lucky GoodOldGames was on) if they have a GoldenAxe rom that worked in Mame for Be. By god it ran! So I was pretty happy. The down side again, really slow but it's a start right. Anyway the other console emulators are really disapointing to me. Look at gens - it's a great Emu but lacks alot & this is stuff that makes me say no thanks. You can run it full screen but no scaling options so I have 90% of my screen all black & this tiny like 320x240 square in the middle for the game. Sitting on a 17" monitor even if I use a 640 x 480 workspace I feel like it is some sick game boy joke. I dont want to have to stick my nose on my screen to see what going on. now lets move to Nes & Snes. Little Johns Emu is the best IMO. But fullscreen & scaled slows to a crawl even though it shows the most promise. Lots of audio problems & tons of other issues & this echos through most all our emulators. The most recent snes9x by Caz is fast but the controlls are messed up & no game pad support. Sorta kills the old skool feel using a keyboard. Game pads are a must for Emu's - You can't crash out on your couch with a keyboard like you used to do back when your Nes machine worked & play games all night. For TG 16 games BeYame is the only one that runs at all (most crash & exit & yes I've talked to the devs) BeYame has a knack for not running 90% of my roms that work GREAT in Magic Engine & will with out fail KDL me like 3 min into a rom it will play. I have only had a few tries where I got out of BeYame with no KDL. The other snes9x emu's controls work but are slow & the one port with gui is extreemly slow. I could go on but again if I bitch - or simply state my feelings on our emulator situation it wont magically fix things. I think right now Free Craft & Q2 are the best things we have going game wise right now & when I seem just rank mad & ready to fight consider this. I'm simply frustrated that such a great OS has fallen short in so many areas. This extends past emulators & is a simple & grownig frustration that while I love Be it becomes increaseingly frustrating having to dual & tripple boot machines to do certain things. I hope things work out & we have a wonderfull future of Microsoft free Computing but for now I'm just frustrated. I can't even use the features on my Mice. I think we have all had moments where we are sick of dealing with Windows & Linux or what ever "other OS" it is you hate & you just want to scream out "Why the hell can't I do this in Be!" Emulators are a small section of this & they are extreemly hard to do - true works of art in many ways but as talks have shown there are certain things in Be's great API that make it very difficult to make an efficient Emulator. Anyway Yes I have tested the same version of Windows Mame vs Be Mame to find my roms work in windows & not Be. Sadly every release seems to break compatability with a few roms here & there in windows too but for the most part they run & very well. In windows I use gens - neorage7 (for metal slug 3) - Nesticle - Magic Engine - Callus - & a few others. Neo Rage & gens are the only ones that need much past a p133 - my emu box right now is a k6-2 500 & has more then enough horse power... *sigh* under windows. I hope once Zeta is here & we depart from the old & take on the new we may have a new influx of developers & enough changes to the API to start changing these things so that we can use our tricked out mice, force feedback game pads, play the lastest 3d games, & still get the actual work done on time... nudge to Frans @ Xentronix ;) Ya I seem pretty negative but it's not my goal. Bernd is SUPER busy right now & still whipped out this update & this deserves alot of thanks. There are alot of guys out there busting their butts to fix these things & solve the problems. Ironically Bernd will see all these posts & think "Hey why isn't he getting his work done for Zeta?!" /me jumps in a child like tantrum "I don't wanna boot windows!!!"
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| Working roms |
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By Jack Burton - Posted on November 25, 2002 - 03:21:41 (#4377)
Current version when comment was posted: 021121a-develop |
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Jess, it's not the things you say, it's HOW you say them.
BTW, there is a frontend for mame, which should work fine if you don't like CLI (like me, for example).
And for the problems you have with your roms...
Have you tried them with ClearMamePro under windows?
Are you sure they work under windows? and if so, are you sure you are using the same mame version under BeOs and under Windows?
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| yes |
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By Jess - Posted on November 25, 2002 - 02:45:32 (#4376)
Current version when comment was posted: 021121a-develop |
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es this shuld run any version of WarCraft. the networking is still in question but it's the sound & graphics that are in question. they will be useable with it but he problem lies in extracting them (I think battel net used a compressed cab sorta deal for most data files) & then making a cfg for the freecraft executable so it knows the organization of the cd's files. This is soemthign I'm working on for our old port with the warcraft 2 files. I don't expect my rant to help anything, but the notion that our emulators give us tons of options is not quite so. Especialy for those who are CLI illiterate. Again if you have roms that work & your system is fast enough to run them at acceptable speeds great. It tis simply not so with every one.
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| And about the Game... |
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By Jack Burton - Posted on November 25, 2002 - 02:36:26 (#4375)
Current version when comment was posted: 021121a-develop |
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Does anyone know if this engine can run the "Freecraft 2 battlenet edition"? It's the only one I can find on the shelves....
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| Jess... |
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By Jack Burton - Posted on November 25, 2002 - 02:33:51 (#4374)
Current version when comment was posted: 021121a-develop |
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You are right. Emulators on BeOS are slower than on
other osses (at least, slower than windows ones).
But you are simply saying bulls**ts when you say they are not working. I have lots of roms, and they simply work fine with Mame, Xmame or Raine. If you can't get them right, then it's your problem, and your rantings will not help you.
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| nope |
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By Jess - Posted on November 25, 2002 - 02:21:02 (#4372)
Current version when comment was posted: 021121a-develop |
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I could debate & state all day but the reality is your wrong. If your happy with the state of your emulators then I'm glad for you. I find them very sub par & again as I said I could build a faster system but this still does not change the fact they lack most the relivant features & are not up to par with emulators on other systems. your arugument to build a faster system reaks of Microsoft mentality. Cpu's are getting faster so lets make code less efficient & more bloated so you need to build the fastest box around to make something run at a decent speed. BeOS is about speed & being light weight. Are you sure your not Steve Ballemar? Your entitled to your likes & dislikes & so am I, & as far as I'm concerned Bernd here has ported the best emulator we have. The AI routines & other functions of the game should eat CPU far more then Super Mario Brothers yet SMB is unplayable on my machine in full screen. O I forgot I need a Quad Cpu Nitrous Oxide cooled System to play Super Mario Brothers.
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| Yeah right Jess |
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By errno - Posted on November 24, 2002 - 20:23:26 (#4369)
Current version when comment was posted: 021121a-develop |
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Your comments are surely nonsense, even you would recognize that seeing as you wrote them. The fact is if you say that emulators are slow on BeOS, then that is a matter of fact for you, so the answer is simple you need a faster system, a program is not crap just because it does not run fast enough on your PC. Emulators on BeOS are slower than other OS's, but that does not classify them as slow, it all depends on the underlying OS, and how fast it is at drawing things to the screen. You would be much better off selling the dual bp6 and buy a 1Ghz+ machine, dual processing does not help to the degree you think it does. I am sorry to hear of the problems you have had with Mame. Do you still stand by the insane idea that all emulators on BeOS suck ?. Remember you can compare things until your blue in the face, but when your using BeOS, the apps available are the apps you have, so get a machine that can run them properly. You can keep ranting all you like, but in the end no one will listen. I like honesty, and if something is crap i would say so too, but the generalized comments you have made are just that, crap!!.
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| One more note |
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By Jess - Posted on November 24, 2002 - 18:49:57 (#4365)
Current version when comment was posted: 021121a-develop |
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Hey Bernd,
Just a request. Could you recompile so the freecraft logs go in the settings folder & not our home dir? Also I tried testing networking the other day. Newest Freecraft client for windows & your port. It said they where incompatable engines but the fact that I was able to start the server in Be & one found the other to complain they where differant might (sketchy might heh) mean be vs be wil work havent got to try yet. I'll be changing the cpu in my server soon & test it later. Thanks for your work man we will be indeted to you for a long time to come - K every one Group Hug for Bernd!!!
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| Thanks Bernd & to errno... |
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By Jess - Posted on November 24, 2002 - 18:42:06 (#4364)
Current version when comment was posted: 021121a-develop |
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ah here is where you are mistaken. Yes my k6 boxes are slow due to cpu architechture. THe k6 was a cheap interger based cpu & lacks the floating point power that sadly the p2 had. the reality here is that the emulators are poor & here is why. Number one I also have a dual cpu system (bp6 dual cely 500) I find performance of these emulators extreemly poor & have no problems what so ever on my slower k6-2 boxes I use for emulators. I have a system totaly dedicated to old games & sadly it is windows based cuz the BeOS emulators simply dont work (or constaly say the rom is missing files or wrong) or are patheticaly slow. Yes yes cpu are cheap now adays but for some one on disability a cheese burger is expensive so unless you feel like sending me $200 for the chasis $ 200 for the cpu $140 for the ram hmm lets see $260 for hard drive. Yes thats right, thins ARE NOT cheap where I live. Do you really think I'm adverse to a new box? If I could scape the cash together I'd build a new box in a second, but the reality is the new box would not fix the fact the emulators are poor. Speed does not mean all the sudden Mame will run my roms (while linux & windows mame will) Speed does not mean that BeYame will KDL me every time. Speed does not make the fact that most the emulators dont have proper scaling options or game pad support. In the end I can run most all emulators & games very well on a p133 clocked to 150 to allow for pc 100 ram FSB so why do I need a Dual 1.6ghz Athlon box to run Be emulators... hmm sounds like the Be emu SUCK. :p Yes Jess will rant for many years to come. If you die dont come back as my grand kids cuz 'ol man tiptaw got some rants from "Back In My Day..."
- This has been another amusing rant from "ol man tiptaw™"
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| Can update BeEmulated |
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By berend - Posted on November 24, 2002 - 14:17:49 (#4358)
Current version when comment was posted: 021121a-develop |
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Hai Jesse,
Pleaes go ahead with updating BeEmulated.
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| Another Jess rant Job |
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By errno - Posted on November 24, 2002 - 13:30:38 (#4357)
Current version when comment was posted: 021121a-develop |
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It's good to see that your rants haven't stopped, what's not good to see is that saying that all emulators on BeOS suck is just an invention and a fantasy. I think you should take back your invented and poorly thought out comments. I wonder how much feedback you actually give to software authors. Also your cpu is too slow as it's a K6, and the K6 has a poor fpu, so it's probably only equal to a 300mhz PII.
In this day and age there really is no reason to have a slow system such as yours, cpu's are so cheap now, your not going to be able to play today's advanced emulators on that K6.
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| I agree |
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By Jess - Posted on November 23, 2002 - 21:13:14 (#4342)
Current version when comment was posted: 021121a-develop |
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I agree this is one of our best games. Q2 will be a tad better once we have our hardware openGL but for now this is king. Daat did an article on BeOS Journal about games on Be stating there are lots. Total BS IMO. He states the gazillions of games we have due to emulators... hmm does he really think any one cares? First off most people want new releases which are 3d games. & those of us who DO like the old skool games have come to a horrid realization. The emulators for BeOS sucks total ass. I have tons of rom that run great in other os's (mame) but wont run at all with Bemame. I got 2 roms to run in Mame recently - I coudnt belive it. Al the other emulators are a joke. I'd love to see something at least half as good as Nesticle for Nes games & Magic engine for Turbo Grafix 16 games, but the reality is the emulators we have bite & bite bad. Sad really cuz I know it's hard work & what we have the guys put alot of effort into them for but they dont dont cut it. Slow - lacking in options & compatability. I mean scaling to screen if the emu has it as an option slows even a nintendo game to a crawl. I dotn technically remember but I think the orig Nes was like a 4mhz machine. I know the Genesis was 7.6 mhz & the TG 16 was 7.4 mhz but I mean come on. We cant render a game meant to run on a 4mhz machine at full speed on machines like mine (550mhz 768mb of ram)!?! I disscussed this stuff with Caz as him & good'ol are out emu guys & the word is stuff like our compiler lags out even effient code for these types of applications & such so hopefully Zeta with gcc3 will fix this. Anyway If bernd lets me I'll update his port with a few extra's new info & then add it to my site on BeEmulated along with a new section for new PUD files. I have made many maps for me & my kids so if networking is functaional hopfully we can start some cool stuff. l8r man
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| re: heh |
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By aphex - Posted on November 23, 2002 - 20:54:31 (#4341)
Current version when comment was posted: 021121a-develop |
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sorry jess I was kinda ironic. hah well It´s hard to express that when you type. :) And well, I kept on asking you because I was impatient! You know, this is one of the finest games for BeOS :)
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| heh |
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By Jess - Posted on November 23, 2002 - 20:42:41 (#4340)
Current version when comment was posted: 021121a-develop |
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why areyou looking at me? the last time it took me 3 days to set it up & you where like a little kid - Are you done yet? Are you done yet? Are you done yet? Are you done yet? Are you done yet? heh I'm actualy working on a config for our *cough* personal copies from when Ken did the port, but will take time cuz I'm REALLY busy. You can try the build script but I have yet to see it work with any cd version. I got things sorta working tonight but the campaings crashed & have yet to test the networking yet. But on the plus side it looks like in theory the networking SHOULD be working. I'll keep you posted & update the Page on BeEmulated with Bernds approval - So Bernd can I? heh
http://www.beemulated.net/network/freecraft/
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| ok cool |
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By aphex - Posted on November 23, 2002 - 18:46:11 (#4337)
Current version when comment was posted: 021121a-develop |
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Is it possible to see a CD version, anyone? Jess? :D
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| Network on localhost works... |
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By berend - Posted on November 23, 2002 - 03:08:54 (#4323)
Current version when comment was posted: 021121a-develop |
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Hello Jesse,
Just for the fun I tried networking on same machine. That works! That is not very useful though, I'm interested for reports against Linux machines.
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| Ug |
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By Jess - Posted on November 23, 2002 - 02:48:49 (#4322)
Current version when comment was posted: 021121a-develop |
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We couldnt get networking fixed in the last one. So it would be cool if you could get it working. I tried the binary cuz thats what dl from the home page link but I'll have to grab the full thing if you have a dl for it or hunt the frecraft media files cuz this one wont run with my files. sadly the scripts to use cd files has never worked for me allways filled with dumb errors & problems where or there so if this works I may have to do another 3 day custom hand fix job on the new config for this binary. Main problem is there is more then one warcraft2 cd & they have differant structures. Anyway thanks fer the effort & I'll talk to you later.
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| No network indeed |
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By berend - Posted on November 23, 2002 - 02:42:49 (#4321)
Current version when comment was posted: 021121a-develop |
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Hai Jesse,
Network support is compiled in, but haven't really tried to get it working. Tried it a few months ago against a Linux version and that didn't work.
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| My directory was full |
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By berend - Posted on November 23, 2002 - 02:38:47 (#4320)
Current version when comment was posted: 021121a-develop |
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Hai Jess,
My directory was full, thought download had completed, while in fact it had aborted. Link should be there now.
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| You SILLY bastage ;) |
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By Jess - Posted on November 23, 2002 - 02:28:31 (#4319)
Current version when comment was posted: 021121a-develop |
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Ok untill he fixes it if you find the DL link is dead click the HOME PAGE button up top... & yes it will download... Bernd man you work too hard... your all mixed up ;) cheers
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| Y0u b4$74g3 |
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By Jess - Posted on November 23, 2002 - 02:23:22 (#4318)
Current version when comment was posted: 021121a-develop |
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You bastage lol. Just as BeEmulated hosts a site for the one I got Ken to do lol. Well now I guess I gotta fix & repacked again & change the splash screen. I'll get you... I'LL GET YOU!!! (*shakes his fist) Besides you should be working on Zeta! lol did you get network play going? I guess if you did it would be Bone only as it is easier due to the code base & also the fact of our future. Anyway I'll try it out as the last one wouldnt run for me.
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| Catches |
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By Jess - Posted on August 12, 2002 - 01:13:09 (#2623)
Current version when comment was posted: 020630 |
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With each build of FreeCraft they change how the files are organized... These config files needed to organize & place the files where the new executable needs them are well... ungodly. It took me 3 days to get our last compile compatable with previous builds using the cd files. Files must be organized as the app needs & yoru compile gives me an error meaning they have changed the configs again. It's one version past & that prompts me to slap the dev's (not the porter) & say "Damnit make up your mind!" I mean I appreciate the effort but I don't see why they have to change the configs so much. fore sight & planning ahead with AI scripts & organization should prevent that but I may be wrong or they just arent doing it. I'd love to lend my abilities as a graphic designer & Audio Engineer to making the freecraft media files not SUCK but I don't have the time. The game looses ALL appeal when using the freecraft files. They are simply horrid imo. You can usually find a WC2 cd in a Wal-Mark bargin bin for $5 here or there heh but I'll ust leave this behind. I find with stres moutning I just want mindless Blow things up games more now anyhow. Really with we could get some solid Emulators for Be.
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| what catches |
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By berend - Posted on August 11, 2002 - 23:56:27 (#2622)
Current version when comment was posted: 020630 |
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Hai Jess, can you explain what the catches are? I don't play the game, my kids just love it. And they use the FreeCraft media indeed. I don't have the warcraft CD.
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| Nope |
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By Jess - Posted on August 11, 2002 - 16:34:50 (#2620)
Current version when comment was posted: 020630 |
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I just grabbed libz.so & tested it. It ran but like I said the configs have changed. Due to a few catches I won't use the new compile though cuz well I don't feel like 3 days of crazy config file editing. Thats what it took for our last build to use the cd files & such. The Freecraft media is easy as long as you grab the configs for them but who wants to use them.
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| libz |
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By Eugenia - Posted on August 11, 2002 - 15:41:30 (#2618)
Current version when comment was posted: 020630 |
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You know Jess, I wish you haven't messed up your BeOS machine by installing weird libraries like the new, incompatible, PNG. LibZ is included on BeOS AFAIK, so it should be there, as it is _needed_ by libpng (and this is why the game asks for it). Email me if you still can't find it on your /boot/develop/x86/libs/ or somewhere over there.
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| Hmm |
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By Jess - Posted on August 11, 2002 - 14:02:28 (#2617)
Current version when comment was posted: 020630 |
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Looks like the config files have been changed yet again... Guess I won't be using this cuz I don't feel like changing such a huge amount of config data
- Jess
FreeCraft default config file loading ...
ERROR: unbound variable (errobj define-unit-type)
FATAL ERROR DURING STARTUP OR CRITICAL CODE SECTION
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| Won't run |
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By Jess - Posted on August 11, 2002 - 13:58:41 (#2616)
Current version when comment was posted: 020630 |
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Ok I tried to use this in replace of the port that Ken, Aphex & I had done a while back & it won't run saying it needs libz.so - So I guess I'll hunt for libz.so simply cuz I want to know if you got networking to work.
- Jess
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