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| The resolution is indeed hardcoded. |
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By looncraz - Posted on January 9, 2003 - 09:24:08 (#5240)
Current version when comment was posted: 1.0 |
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The resolution is hardcodded, no switches will make it run differently.
Quake2 messes with the app_server_settings so you must reset it or your resolution is screwed up after a restart.
I wrote a script to backup your settings, then put them back after you are done running Quake2. pretty easy.
--The loon
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| Crashing fixed? |
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By XDel - Posted on January 9, 2003 - 05:16:06 (#5238)
Current version when comment was posted: 1.0 |
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I don't have Be installed atm, but was wondering if this fixes the problem Quake had where once you ran and closed the program, you had to re-boot BeOS to run it again?
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| Not as fun.. |
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By looncraz - Posted on January 4, 2003 - 11:02:58 (#5141)
Current version when comment was posted: 1.0 |
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It is more fun to just double click a binary and have it run at the res you want.
Scripting and the command line should be viewed as back-door approaches for such 'feats.'
--The loon
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| why? |
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By Euan - Posted on January 4, 2003 - 08:01:48 (#5139)
Current version when comment was posted: 1.0 |
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I don't get this. Can't you just set the res with the console switch quake -width 1024 ? Or in game: mode setmode x (or whatever it is)
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