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The resolution is indeed hardcoded.
 By looncraz - Posted on January 9, 2003 - 08:24:08   (#5240)
 Current version when comment was posted: 1.0
The resolution is hardcodded, no switches will make it run differently.

Quake2 messes with the app_server_settings so you must reset it or your resolution is screwed up after a restart.

I wrote a script to backup your settings, then put them back after you are done running Quake2. pretty easy.

--The loon

Crashing fixed?
 By XDel - Posted on January 9, 2003 - 04:16:06   (#5238)
 Current version when comment was posted: 1.0
I don't have Be installed atm, but was wondering if this fixes the problem Quake had where once you ran and closed the program, you had to re-boot BeOS to run it again?

Not as fun..
 By looncraz - Posted on January 4, 2003 - 10:02:58   (#5141)
 Current version when comment was posted: 1.0
It is more fun to just double click a binary and have it run at the res you want.

Scripting and the command line should be viewed as back-door approaches for such 'feats.'

--The loon

why?
 By Euan - Posted on January 4, 2003 - 07:01:48   (#5139)
 Current version when comment was posted: 1.0
I don't get this. Can't you just set the res with the console switch quake -width 1024 ? Or in game: mode setmode x (or whatever it is)

 
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