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SDL and DirectWindow
 By Jack Burton - Posted on January 27, 2003 - 02:15:55   (#5597)
 Current version when comment was posted: 0.9.6
SDL does use BDirectWindow, but it uses it as it was a normal BWindow, without using the DirectConnected() method. This should be addressed in SDL, by someone who knows very well these BeOS api.

re: Jess
 By ahwayakchih - Posted on January 22, 2003 - 07:00:25   (#5516)
 Current version when comment was posted: 0.9.5
This app is still in dvelopment. I agree that it's not optimized, but source is open, and anyone can help Bill Kendrick (author) with that.
Remember that it's not native app, and it has at least one more "draw whole screen" function over native apps IIC (i'm not sure if SDL uses DirectWindow or not..).

Also try to run it from terminal with "--help", You'll get commands to run it with. There's fullscreen IIRC. Maybe it'll be faster.


sadly...
 By Jess - Posted on January 22, 2003 - 02:49:29   (#5511)
 Current version when comment was posted: 0.9.5
well this is really nice but when I first tested it I was on an athlon 1700. Runs great on there. Back on my main box it's about unusable... sadly I'm starting to think there isnt much that can be ported & run well. FreeCraft & a few others are an exception but it seems like most these ports just need rank CPU. I have recived alot of heat for saying things like this & told to buy a new computer - but thats obsurde... I could see if this was rank 3d games we where talking about but the Idea behind Be was run fast & light but I see more & more apps my ample system cant run well at all. The main reason why I feel it's nessecary to ditch this buy a faster system crap is simply while I do not claim porting is easy (coding is an art to begin with) it's a bad thing when I can run an app in windows & linux on a p133 quite well but then need an athlon 1700 to run it well in Be... I think there should be a clear message that certain things need to be addressed if possible. I realize this stuff is freeware & we are lucky that people put in the effort to do it & as such shoudl be gratefull -End of story- but for those that contribute software like this to the community I ask that if through the commercial & open efforts to save BeOS we need to try to focus on at least being par with other os's if the above scenario stays true we will be helping the perpetual upgrade scenario more then the intel - microsoft duo ever could ;) I do not know the workings of this or any other ported app but it would be very nice to see these applications be made native enough to perform native. I realize there are numorous problems with certain things in the Be API that can make that possibly IMpossible - but if you haev the time & will please shoot for it. Project Starfighter is another example... nothing special gfx wise. It's not rendering bllions of polygons - it's a simple 2d game & totaly unplayable on my machine. my machine can rip through most anything in other os's & it sadens me to see so many Be apps becoming slower & slower & forcing the need for faster hardware. I made this stament on another talk back but nes emulators run great on a p133 in most all OS's but in Be its a no go on much less then an athlon 1g imo. we shouldnt need dual athlons OC'd to 4 ghz each cooled my liquid nitrogen to play a NES game.

nice
 By Jess - Posted on January 21, 2003 - 18:37:41   (#5505)
 Current version when comment was posted: 0.9.5
This is impressive. It's fast from what I can tell & seems fluent.

Sorry about the libs link!
 By billkendrick - Posted on January 21, 2003 - 17:36:22   (#5503)
 Current version when comment was posted: 0.9.5
This is the first BeOS port, and the fellow who created it sent the libraries as a separate download. (Many people have a lot of the libraries installed, like SDL, so it's not in the main archive to save space and bandwidth.)

I've added the appropriate link (as mentioned by someone else, the libraries download was on the same page; just further down)


library
 By s_d - Posted on January 20, 2003 - 12:19:24   (#5480)
 Current version when comment was posted: 0.9.5
link to library is on same page as link to tuxpaint itself:
http://www.newbreedsoftware.com/tuxpaint/download/beos/
http://prdownloads.sourceforge.net/tuxpaint/tuxpaint-libs-beos-2003.01.19.zip?download

You may unzip it into tuxpaint folder, or, to allow other SDL apps use those libs - put as unzip path in zip-o-matic: /boot/home/config/

Works like a charm, especially nice is sound attached to this app:)

Need Library
 By lelldorin - Posted on January 20, 2003 - 11:10:15   (#5479)
 Current version when comment was posted: 0.9.5
Hello,

have unpackt this file and wont to run it, but he told me that he need the libint.so. I don´t have this Library, is it a Linux-Library?

 
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