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| Nope not the case |
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By Jess - Posted on March 23, 2003 - 03:48:44 (#6532)
Current version when comment was posted: 1.39 |
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I tried many times to fix this... again all my game pads are dissabled & I'm not clicking the clear button. There is no "OK" or accept button for the keybinds so I close the window when done... at that point I no longer have any controls. As
for the other suggestions I can click & hold or press & hold.
it does not matter as the panels ability or willingness to
accept the defined key is "if'y" & to finalize I'm not killing the app either. I exit via the menu. In any case if it works
great for every one wonderfull... I appologise for misreading the post I originally replied about.
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| AlienSoldier, and rain |
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By Caz - Posted on March 23, 2003 - 02:31:45 (#6529)
Current version when comment was posted: 1.39 |
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rain,
Try what AlienSoldier said, and i'm not sure where you got the switches idea, BeS9x is a gui based snes9x port.
AlienSoldier,
Don't depend too much on the fps counter, because i'm using snooze to release free cpu time, when the system is under pressure then snooze's granularity is not as good, so the fps may display values slightly lower than it really is, i'm currently adding an option to BeS9x so the user can allow BeS9x to use more cpu time if he/she wants, with this option you will get a guaranteed fps value, if the game plays fine then you can nearly guarantee that it's running ~60fps. Your Yoshi's island rom may have a corrupt header, my Yoshi's Island rom works perfectly, also this BeS9x can play PilotWings, and yeah your right about Axelay it's a great game, with all sorts of special effects.
Caz
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| rain... |
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By AlienSoldier - Posted on March 23, 2003 - 00:49:19 (#6527)
Current version when comment was posted: 1.39 |
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perhaps it would help if you use 16bit screen and play with some resolution. If it still don't work you might try in vesa mode.
Seem i also get 58-60 fps most of the time with the alt-1 tips. Those fps seem to be emu related instead of console related because the lag in Flashback (worst version i ever saw) still show a steady 50/50 fps.
The IMHO hardest on the emu game is Axelay, it play between 48-60 fps because it have lot of mode used at the same time and lot of sprite (it's a shmup). I don't even notice it on screen (anyway lot of SNES game slowdown a lot on native hardware like the infamous gradius 3 and super castlevania).
Am I the only one that can't get yoshi island to start? It's the only game that failed so far and it worked in previous version. Perhaps it's something no more standard in my ROM? It report the good name but screen stay black
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| uhm? |
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By rain - Posted on March 22, 2003 - 19:43:23 (#6522)
Current version when comment was posted: 1.39 |
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am I the only one who can't get it to run at all?
I tried it with the options I normally use, and also without any switches at all, it just starts and exits without any info at all. Doesn't even fire up a window. Any ideas?
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| Thnaks |
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By Caz - Posted on March 22, 2003 - 17:53:51 (#6520)
Current version when comment was posted: 1.39 |
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chriscapoccia,
I'm glad that disabling the unused ports solved your problem, i'll make the information clearer in the readme file. There is an app called stickit which was created by Be itself, you can get it here http://linux.inf.elte.hu/ftp/pub/beos/development/samples/device_kit/stickit.tgz
This app when run from Terminal will show the joystick ports bug, non existent joysticks will be available such as 2-axis.
tb100,
Thanks for the feedback, it's good to hear that you think that BeS9x is a good app. About using some of my graphics techniques in the Be SDL libs, i don't have time to work on the SDL libs, i don't use the libs either much. The SDL library is a brilliant creation, and the fact is that SDL has actually got things right for creating emulators or games, it's much harder to create an emulator or game in Be native code. I prefer having a gui and also using DirectWindow directly so that's the only reason i use Be native. The Allegro library is also superb, it's performance on BeOS is very high also. The way that the Allegro port is written is the way to go for the Be SDL libs for performance by using dirty lines, if a line is not ready to be written to the screen then it's not written at all, you'll never notice though. I'm not using dirty_lines in BeS9x though, as i can write to the screen and not to an off screen buffer.
Caz
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| disabling game ports |
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By chriscapoccia - Posted on March 22, 2003 - 17:05:25 (#6519)
Current version when comment was posted: 1.39 |
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if you have unused joystick ports, you really _do_ need to disable them for the button config window to be useful. It might also be helpful if the readme had some better directions on how to do this.
In the BeOS menu, click on Preferences, then on Joysticks. In the left pane will be listed all of your game ports. For each one that is not in use, select it and check the Disabled box.
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| The best beos emu I've used |
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By tb100 - Posted on March 22, 2003 - 17:04:24 (#6518)
Current version when comment was posted: 1.39 |
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This is really cool. Great work caz.
(AlienSoldier, Alt-1 will show you FPS). On my K6/2 450 I can run super mario world with 2xSal graphics and full sound at 50FPS - looks great and is really smooth.
Key bindings save for me. Jess, are you sure you're not clicking the button that says "clear" - it's in about the place I would expect an OK button, I clicked it once by accident and that gives you no controls.
Any chance of using any of your fast graphics techniques from this to speed up the sdl libs on beos?
Anyway, I look forward to more updates (and more emus!). Thanks
Simon
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| correction |
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By Caz - Posted on March 22, 2003 - 16:05:17 (#6517)
Current version when comment was posted: 1.39 |
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If you read chriscapoccia's post properly then the problem your talking about is different to his.
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| Thanks, and to Jess |
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By Caz - Posted on March 22, 2003 - 16:04:12 (#6516)
Current version when comment was posted: 1.39 |
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Thank you AlienSoldier, i'm glad you like BeS9x. I can change the pause key from Alt-p to p, that's easy to do, the hide pointer is easily added too, and the esc quit idea. I do always listen to feedback, sometimes i don't release an update straight away unless there is a major update, but i do add ideas from feedback to apps.
Hey Jess,
If you read chriscapoccia's post properly then the problem your talking about is different to yours, your problem is a sensitivity problem, just give each key a good press, i'll see if i can change the input sensitivity, chriscapoccia said that selecting one input box would populate all input boxes with the same value, this only happens when non existent joysticks report button presses. The key config works from up to select, click up and then the next box will be hilighted, where are these sckrewy boxes, it don't matter if you don't like the boxes, just use them quietly. It's also nonsense that the key configs are not saved, unless your killing the app, then it won't save the settings, you do seem to have problems with many applications, can anyone else report that BeS9x does not save settings. Check for the file /boot/home/config/settings/s9x_settings, you could try to delete this file, you may have corrupted it.
No one post any bug reports here, this is not the place for bug reports, or CAPS LOCK based nonsense, send an email to the address in the readme file, you will not get a reply if you don't want one, give a clear explanation of what the bug is.
Caz
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| Caz, read my smile :) ... read it again! :) |
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By AlienSoldier - Posted on March 22, 2003 - 07:48:53 (#6513)
Current version when comment was posted: 1.39 |
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I love it, the speed seem lot better than the version i used, i don't seem to see fps option but seem very 60 fps with sound on my PIII 450.
All of what is implemented seem to work fine after a quick playtest.
Thing i would like:
-a real pause (the usual "p" if possible)
-"esc" used to quit the app like in most emu (at least fo the same as alt-f
-having the pointer disapear in full screen like in VLC
I'm still amaze by the smoothness, a Gens one would make my day as sonic at that speed would rock!
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| nope, it's a bug |
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By Jess - Posted on March 22, 2003 - 05:23:52 (#6510)
Current version when comment was posted: 1.39 |
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Hey,
I almost posted about this but thought bah what ever.
The reality is it's true the keyconfig is botched.
All my gamepads are null & dead. It's the config
for the new snes9x. You have to click on each one you
want to config a few times... then it MIGHT highlight
in red & look all sckrewy. Then you can press the button
you want to bind three or four times & it MIGHT accept it.
then once your done fighting & have all your buttons
set up you can close the key bind window to find...
YOU HAVE NO CONTROLS AT ALL ANY MORE! ;) Then the only
way to play is to close the app & restart as it does
not save your key configs & goes back to the default
key binds...
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| controls |
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By Caz - Posted on March 22, 2003 - 04:32:21 (#6509)
Current version when comment was posted: 1.39 |
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If you do not have a joystick attached to your machine then you must disable any unused joystick ports in Joystick preferences like gameport/201. It's a known bug that BeOS reports joysticks attached to these ports even when there is no joystick attached, it then reports erratic button presses on the non existent joystick, doh. If this does not fix your problem or you do have a valid joystick then post again, then i'll see what's going on.
Caz
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| problem with setting controlls |
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By chriscapoccia - Posted on March 22, 2003 - 04:12:45 (#6508)
Current version when comment was posted: 1.39 |
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There is a problem with the window that lets you assign keys to controls. I cannot set anything. I tried tabbing between fields, and it did nothing. when i clicked on a field with the mouse, it populated all the fields with the mouse control.
There is also no undo or cancel button. so i scrounged around in the settings folder and deleted the settings to put things back to default.
I really like the extra 2xsai modes. and the fulscreen capabilities.
I know this the first release, and it shows a lot of potential. Jon Turner's Snes9x port is the only other gui snes emulator.
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