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| Previous Spiro* entry at bebits - http://bebits.com/app/1284 |
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By SD - Posted on February 17, 2005 - 08:44:34 (#15877)
Current version when comment was posted: v1.5 |
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http://bebits.com/app/1284
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| Happy birthday, sweetheart! |
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By Femme - Posted on July 20, 2003 - 03:22:34 (#8228)
Current version when comment was posted: v1.2 Beta |
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| PPC is on the way |
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By brian68 - Posted on July 5, 2003 - 17:11:41 (#8029)
Current version when comment was posted: v1.2 Beta |
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I just sent the author a PPC build. There was a line that I had to add some casts to, but other than that, no changes were necessary.
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| RE: PPC build |
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By Super Dave Osbourne - Posted on July 5, 2003 - 12:49:31 (#8026)
Current version when comment was posted: v1.2 Beta |
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I can perform the PPC build once I have my PPC machine back up and running. If Sasquatch666 (aka. Kancepts Web Scam undercover investigator) can do it, great. Either way, the PPC port if done originally without too much Intel code, should compile fine.
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| Re: sasquatch666 |
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By hitech - Posted on June 29, 2003 - 11:57:19 (#7959)
Current version when comment was posted: v1.2 Beta |
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I can't perform the PPC build, since I don't have a PPC.
If you can, please, try to compile this app on PPC from sources. (You, or anyone else). If it compiles, please mail me the binary, and I'll post it here.
About having the gears drawn - I doubt this is technically possible without having major code rewrite. You see, I create the curve completely in memory, and then just copy it to screen. In order to see the PROCESS of drawing, I'll have to create the curve on screen - which is completely different from what is done now.
Besides, I'm thinking now about adding "Layers" to the application. Each layer will have one curve. The basis is "MenuWorld" application from the sample code. Repositioning (reordering) the layers shall be easy task, as soon as I figure out how to do it :-) . But currently I'm busy adding drag&drop support of graphic images INTO the application (they'll be stretched / shrinked to be 500x500 and will become the new background), and creating curves with custom centers (not only in the center point).
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| SDO's on to something there |
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By sasquatch666 - Posted on June 27, 2003 - 17:09:40 (#7922)
Current version when comment was posted: v1.2 Beta |
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I like SDO's idea of a speed control for the kiddies to watch it draw, and while we are on the subject of making it kid friendly(which i hadn't really thought about much until now,I was more interesed in a graphix creation toy for old hippies like myself)how about a PPC build seeing as how my little girl's BeOS box is an old Apple PowerPC 7300/200? these old machines can be had very cheaply these days and make great computers for young kids and BeOS runs great on them!Plus MacOS has a lot of nice apps for little ones as well
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| Now we're getting somewhere!! |
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By sasquatch666 - Posted on June 27, 2003 - 16:52:34 (#7921)
Current version when comment was posted: v1.2 Beta |
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Thanks for the file saving /drag&drop features, this is becoming a nice design tool with these abilities,now what is needed is the background color chooser and also the sliders to set the gear parameters .Also the rainbow and random color buttons.why don't they work?
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| Draw Speed control... |
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By Super Dave Osbourne - Posted on June 27, 2003 - 10:17:55 (#7915)
Current version when comment was posted: v1.2 Beta |
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Would be neat to have a 'repeat draw' ability coupled with a throttle control on the speed of the drawing. In other words, you could loop and slow down the drawing process so someone can watch it draw. Kids would love it. Also, please add the ability to have 'pattern' elements as part of a drawing. LIke a toolbox of sorts, be able to make an element, then drag that result into a toolbox to use later. Inspectors for elements would really be fantastic, with a previewer view in the inspector. Nice app, about 2-3 days away from being really neat-neat-neato!
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| Re: Super Dave Osbourne |
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By hitech - Posted on June 26, 2003 - 07:04:39 (#7899)
Current version when comment was posted: v1.2 beta |
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>> Also the ability to drag and drop the image to the
>> Tracker/Folder to store it.
Already done :-) . Enjoy!
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| Direct manipulation/storage of pattern parts, and rendered image... |
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By Super Dave Osbourne - Posted on June 23, 2003 - 20:04:12 (#7866)
Current version when comment was posted: v1.1 |
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There should be the ability not only to have a list of present determined patterns, with inspector for each. Also the ability to drag and drop the image to the Tracker/Folder to store it. Like done with highlited text, saved as a text clipping, you could have the image saves as an image clipping :) Great start to a really neat game/toy brought to the computer. THank you and keep up the hard work.
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| Re: sasquatch666 |
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By hitech - Posted on June 22, 2003 - 12:29:54 (#7843)
Current version when comment was posted: 1.1 |
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>> What it needs is a save as menu so one can save the
>> results as in any supported graphic format,
Yes, this is on my plan. Will be implemented soon.
>> also needs a background color choice(grey doesn't
>> always make it)
Will be implemented soon also. But I will allow only single-color backrgounds, on purpose to be able to change their color on-the-fly - even when a drawing is already placed above the background.
>> Also in the parameter settings it would be nice to
>> have up+down arrows beside the numerical values for
>> some random tinkering
Hmmm... An interesting idea. But I think more about a slider then about an arrow - slider will do the same thing even faster.
>> all in all this is a very good start,but it Really
>> needs the save menu and the background color switch!
Yes, agree with you. Will be done as soon as I figure out how I shall invoke the Save window! :-)
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| A Cool Toy but... |
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By sasquatch666 - Posted on June 21, 2003 - 03:05:41 (#7824)
Current version when comment was posted: Initial |
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What it needs is a save as menu so one can save the results as in any supported graphic format,also needs a background color choice(grey doesn't always make it)Also in the parameter settings it would be nice to have up+down arrows beside the numerical values for some random tinkering
all in all this is a very good start,but it Really needs the save menu and the background color switch!
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| Re: SDO |
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By hitech - Posted on June 20, 2003 - 06:06:47 (#7808)
Current version when comment was posted: Initial |
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3 gear systems - how exactly the 3rd gear must move? (Inside the 2nd one, maybe?! Interesting idea, I didn't think about that).
>> 1. Allow color store, wider range of colors via palette
In some of the next releases the color will be made user-selectable. I'll use Color Selector like in graphic applications, and the user will be able to choose any color he wants.
>> 2. Give the user the same for the background color
Will be done... At some of the future releases.
>> 3. Line width selection
Yes, it's something which implementation is really simple. Will be added soon.
>> 4. Save the drawing as a image that the translator kit can handle.
Yes, this one is also on my list. Though I don't think I'll be able to implement it soon - you see, this is my first BeOS GUI application, and I still don't know the Storage Kit. :-(
>> 5. Replay from 1 to N the drawing creation, showing how it is made, speed of playback should be setable via a slider.
Is it really necessary?! It will really slow the process of drawing, which is already very slow. I'll add it only if I'll be able to figure out how to make my application multithreaded, so the user will be aple to interrupt lengthy process of drawing. (Of course, provided I can figure out how this shall be implemented :-) ).
>> 6. Pattern Palette, allow to save a desirable pattern.
Saving an image with several curves will be implemented. If someone wants to save a single curve, he may clear the drawing, reproduce the curve and save it alone. I don't see a reason to implement this. (Or maybe I didn't get you?)
>> Also, the patterns for each 'drawing' should be an
>> item in a list, and the drawing order should be
>> user selectable. Drag and move a list item per se.
Good idea, but I don't know currently how to implement it. :-( Maybe a dynamically changing drop-down menu shall work?
I've mentioned the things I'll be working at in the included "readme" file.
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| One of the coolest applications! |
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By Super Dave Osbourne - Posted on June 19, 2003 - 16:34:46 (#7797)
Current version when comment was posted: Initial |
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Very neat game I played all the time as a child, gives ability to understand simple 2 and 3 gear systems. Also outputs really neat patterns. My complements, and also comments
1. Allow color store, wider range of colors via palette
2. Give the user the same for the background color
3. Line width selection
4. Save the drawing as a image that the translator kit can handle.
5. Replay from 1 to N the drawing creation, showing how it is made, speed of playback should be setable via a slider.
6. Pattern Palette, allow to save a desirable pattern.
Have an inspector for each object, simple, so that when selected the inspector comes up and the attributes of the
pattern can be changed on the fly and saved, used or reverted.
Also, the patterns for each 'drawing' should be an item in a list, and the drawing order should be user selectable. Drag and move a list item per se.
Well, that is a start, you have a neat application here and
in some ways it is like a high level turtle graphics
project with gears in mind. Look forward to the next
release with all the above functionality included.
SDO
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