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| Correct link |
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By Lan - Posted on May 10, 2008 - 15:37:12 (#22788)
Current version when comment was posted: 0.9 |
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Download page:
http://www.ppmodeler.com/ppmodeler/download.php
Direct link:
http://www.ppmodeler.com/ppmodeler/download/bmodeler.zip
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| Bug on with env var |
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By 7 - Posted on August 9, 2005 - 05:05:18 (#17451)
Current version when comment was posted: 0.9 |
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Please check bug:
http://bugzilla.yellowtab.com/show_bug.cgi?id=382
Should be easy to fix by using BAppInfo class
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| screenshots |
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By pierre saunier - Posted on March 19, 2003 - 02:34:35 (#6463)
Current version when comment was posted: 0.9 |
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here they are:
http://webplaza.pt.lu/saunier/screenshot/screenshots.html
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| Hash |
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By pierre saunier - Posted on March 18, 2003 - 10:07:25 (#6446)
Current version when comment was posted: 0.9 |
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I'm affraid not. Hash animation master is based on NURBS. ppModeler is Based on SDS.
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| RE: rendering |
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By pierre saunier - Posted on March 18, 2003 - 10:06:23 (#6445)
Current version when comment was posted: 0.9 |
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You can render your scenes with pov or bmrt.
Simply choose whitch one you want in the rendering menu.
To launch pov from ppModeler, the configuration
must be set in the menu Option->cfg, command tab.
Hopes this help.
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| rendering enigine |
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By mouth - Posted on March 18, 2003 - 08:57:50 (#6443)
Current version when comment was posted: 0.9 |
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i was wondering if you could either export the scene to another rendering engine (pov-ray), or if you are forced to use the internal engine? i read the basic website, and found nothing except the limited support for complex textures.
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| Hash Animation Master compatibility |
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By Big Al - Posted on March 18, 2003 - 08:08:12 (#6442)
Current version when comment was posted: 0.9 |
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Are these splines compatible with Hash Animation Master? I'd love to be able to do modeling work in BeOS...
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| A screen-shot ? |
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By cvincent - Posted on March 18, 2003 - 05:08:36 (#6439)
Current version when comment was posted: 0.9 |
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Hi,
Please can you give a screen-shots :))
Regards,
CKJ - Vincent cedric
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